在类文件中定义变量导致崩溃

时间:2017-02-16 03:40:24

标签: actionscript-3 flash actionscript

目前,我对flash中的课程还很新。我一直在观看大量有关它们的视频,我正在尝试更多地了解面向对象编程。

说到这里,我开始定义变量并将它们分配给我的库中的符号,所有这些都在我的类文件中。当我在我的代码中使用这些变量时,会收到一条错误消息弹出窗口,其中显示以下内容

错误讯息:

  

TypeError:错误#1009:无法访问空对象引用的属性或方法。       在Movement()[C:\ Users \ Kevin \ Main Directory \ Flash \ Clients \ org \ tcdsb \ ZenithsReach \ Movement.as:12]       在game / frame1()[game :: frame1:4]       在运行时:: ContentPlayer / loadInitialContent()       在运行时:: ContentPlayer / playRawContent()       在运行时:: ContentPlayer / playContent()       在运行时:: AppRunner / run()       在ADLAppEntry / run()       在global / runtime :: ADLEntry()

我的Movement.as类文件:

package 
{
    import flash.display.MovieClip;
    import flash.events.TouchEvent;

    public class Movement extends MovieClip
    {
        function Movement()
        {
            trace("SUCCESS | Constructed Movement Class");
            down_dpad.addEventListener(TouchEvent.TOUCH_BEGIN, moveDownTouchBEGIN);
            down_dpad.addEventListener(TouchEvent.TOUCH_END, moveDownTouchEND);
            var inMotion:Boolean = false;

            var area1:Boolean = true;
            var area2:Boolean = false;
            var area3:Boolean = false;

            var player1:Boolean = true;
            var playerPosKeeper_mc:MovieClip = new mc_PlayerPosKeeper  ;
            addChild(playerPosKeeper_mc);
            playerPosKeeper_mc.x = 384;
            playerPosKeeper_mc.y = 46;

            var up_dpad:MovieClip = new dpad_Up  ;
            addChild(up_dpad);
            up_dpad.x = 55;
            up_dpad.y = 346;

            var down_dpad:MovieClip = new dpad_Down  ;
            addChild(down_dpad);
            down_dpad.x = 57;
            down_dpad.y = 442;

            var left_dpad:MovieClip = new dpad_Left  ;
            addChild(left_dpad);
            left_dpad.x = 19;
            left_dpad.y = 382;

            var right_dpad:MovieClip = new dpad_Right  ;
            addChild(right_dpad);
            right_dpad.x = 118;
            right_dpad.y = 382;

            var menu_dpad:MovieClip = new dpad_Menu  ;
            addChild(menu_dpad);
            menu_dpad.x = 61;
            menu_dpad.y = 386;

            var run_dpad:MovieClip = new dpad_Menu  ;
            addChild(run_dpad);
            run_dpad.x = 684;
            run_dpad.y = 386;

            var barrierRoof1_game:MovieClip = new game_BarrierRoof  ;
            addChild(barrierRoof1_game);
            barrierRoof1_game.x = 0;
            barrierRoof1_game.y = 0;

            var barrierRoof2_game:MovieClip = new game_BarrierRoof  ;
            addChild(barrierRoof2_game);
            barrierRoof2_game.x = 0;
            barrierRoof2_game.y = 470;

            var barrierSide1_game:MovieClip = new game_BarrierSide  ;
            addChild(barrierSide1_game);
            barrierSide1_game.x = 790;
            barrierSide1_game.y = 0;
            function moveDownTouchBEGIN(e:TouchEvent):void
            {
                if (player1 == true)
                {
                    if (area1 == true)
                    {
                        if (playerPosKeeper_mc.hitTestObject(barrierRoof1_game))
                        {

                        }
                    }
                    else
                    {
                        // add other areas in the future
                    }
                }
                else
                {
                    // if your not player1, then we need to find out what you are,
                    // and give you the proper walking animations
                }
            }

            function moveDownTouchEND(e:TouchEvent):void
            {

            }

        }

    }

}

1 个答案:

答案 0 :(得分:3)

你已经完成了......

    down_dpad.addEventListener(TouchEvent.TOUCH_BEGIN, moveDownTouchBEGIN);

在行

创建down_dpad对象之前
    var down_dpad:MovieClip = new dpad_Down  ;

所以只需将其移动

您也忘记了班级的括号:
必须new dpad_Down();才能正常工作......不是当前使用的new dpad_Down ;