我目前正在使用java LWJGL制作3D第一人称射击游戏。我想转动并将子弹移向世界上的指定点。我设法让子弹在Y轴上转动而不是X和Z.如何让子弹在Z轴和X轴上转动然后朝向该点移动?
这是我的子弹课程:
package entities;
import org.lwjgl.util.vector.Vector3f;
import models.TexturedModel;
import renderEngine.DisplayManager;
import toolbox.MousePicker;
public class Bullet extends Entity{
private static Vector3f currentRay = new Vector3f();
private static final float RAY_RANGE = 600;
public static boolean reset = true;
public Bullet(TexturedModel model, Vector3f position, float rotX, float rotY, float rotZ, float scale) {
super(model, position, rotX, rotY, rotZ, scale);
}
public void move(Bullet b){
float distance = 2 * DisplayManager.getFrameTimeSeconds();
currentRay = MousePicker.calculateMouseRay();
Vector3f endPoint = MousePicker.getPointOnRay(currentRay, 10000);
//I want my Bullet to move towards the Vector3f endPoint
float zDistance = endPoint.z - this.getPosition().z;
float xDistance = endPoint.x - this.getPosition().x;
double angleToTurn = Math.toDegrees(Math.atan2(xDistance, zDistance));
this.setRotY((float)angleToTurn);
float dx = (float) (distance * Math.sin(Math.toRadians(super.getRotY())));
float dz = (float) (distance * Math.cos(Math.toRadians(super.getRotY())));
super.increasePosition(dx, 0, dz);
}
}
答案 0 :(得分:3)
您要做的是获得让子弹靠近目标所需的速度(此处为鼠标)endPoint.sub(position);
。
首先,你得到两个normalize()
然后你scale()
来获取方向。
你super.increasePosition(speed.x, speed.y, speed.z);
以你想要的速度来获得即时速度。
和FOR /?
让它向目标移动