核心图像NSException崩溃,为什么/什么?

时间:2017-02-04 18:42:05

标签: swift sprite-kit core-image nsexception skeffectnode

在SpriteKit中,使用Effect节点,我将一个简单的渐变应用于一个简单的矩形。

这似乎工作正常,但是将其添加到场景会导致NSException

请问:我做错了什么?

import SpriteKit
import GameplayKit
import CoreImage

class GameScene: SKScene {

    override func didMove(to view: SKView) {

        let rectangle = SKSpriteNode(color: .black, size: CGSize(width: 480, height: 80))

        let gradientOne = CIFilter(name: "CILinearGradient", withInputParameters:[
            "inputPoint0" : CIVector(x: 0,  y: 0),  "inputColor0" : SKColor.red,
            "inputPoint1" : CIVector(x: 200,y: 0),  "inputColor1" : SKColor.blue])
//
        let effectGradient = SKEffectNode()
            effectGradient.filter = gradientOne
            effectGradient.addChild(rectangle)
            effectGradient.blendMode = .alpha
            effectGradient.shouldRasterize = true

        addChild(effectGradient) //***** CRASH IS HERE *****
    }
}

以下是紧缩的输出:

    0   CoreFoundation                      0x000000010886ad4b __exceptionPreprocess + 171
    1   libobjc.A.dylib                     0x000000010565021e objc_exception_throw + 48
    2   CoreFoundation                      0x000000010886ac99 -[NSException raise] + 9
    3   CoreImage                           0x0000000105b2f34d -[CIFilter setValue:forUndefinedKey:] + 137
    4   Foundation                          0x000000010515e9df -[NSObject(NSKeyValueCoding) setValue:forKey:] + 291
    5   SpriteKit                           0x0000000105efa395 _ZN13SKCEffectNode17addRequistePassesEP13SKCRenderInfoPNSt3__14listINS2_10shared_ptrI13SKCRenderPassEENS2_9allocatorIS6_EEEE + 377
    6   SpriteKit                           0x0000000105f3fbde _ZN11SKCRenderer18doBuildRenderGroupEP7SKCNode14SKCRenderState15matrix_float4x4 + 488
    7   SpriteKit                           0x0000000105f3fecb _ZN11SKCRenderer18doBuildRenderGroupEP7SKCNode14SKCRenderState15matrix_float4x4 + 1237
    8   SpriteKit                           0x0000000105f3ef1c _ZN11SKCRenderer16buildRenderGroupERKNSt3__110shared_ptrI18SKCRenderSortGroupEE + 1264
    9   SpriteKit                           0x0000000105f3b686 _ZN11SKCRenderer15buildRenderPassERKNSt3__110shared_ptrI13SKCRenderPassEE + 88
    10  SpriteKit                           0x0000000105f3af7e _ZN11SKCRenderer6renderEP7SKCNodeDv4_fRKNSt3__110shared_ptrI15jet_framebufferEEDv4_j15matrix_float4x4bP12NSDictionaryP8SKCStatsSE_d + 2150
    11  SpriteKit                           0x0000000105ebec09 __59-[SKView _renderSynchronouslyForTime:preRender:postRender:]_block_invoke + 855
    12  SpriteKit                           0x0000000105ebe82a -[SKView _renderSynchronouslyForTime:preRender:postRender:] + 249
    13  SpriteKit                           0x0000000105ec1884 -[SKView layoutSubviews] + 177
    14  UIKit                               0x0000000106187ab8 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 1237
    15  QuartzCore                          0x000000010db60bf8 -[CALayer layoutSublayers] + 146
    16  QuartzCore                          0x000000010db54440 _ZN2CA5Layer16layout_if_neededEPNS_11TransactionE + 366
    17  QuartzCore                          0x000000010db542be _ZN2CA5Layer28layout_and_display_if_neededEPNS_11TransactionE + 24
    18  QuartzCore                          0x000000010dae2318 _ZN2CA7Context18commit_transactionEPNS_11TransactionE + 280
    19  QuartzCore                          0x000000010db0f3ff _ZN2CA11Transaction6commitEv + 475
    20  QuartzCore                          0x000000010db0fd6f _ZN2CA11Transaction17observer_callbackEP19__CFRunLoopObservermPv + 113
    21  CoreFoundation                      0x000000010880f267 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 23
    22  CoreFoundation                      0x000000010880f1d7 __CFRunLoopDoObservers + 391
    23  CoreFoundation                      0x00000001087f38a6 CFRunLoopRunSpecific + 454
    24  UIKit                               0x00000001060bcaea -[UIApplication _run] + 434
    25  UIKit                               0x00000001060c2c68 UIApplicationMain + 159
    26  testinGradients                     0x000000010506e73f main + 111
    27  libdyld.dylib                       0x000000010981a68d start + 1
    28  ???                                 0x0000000000000001 0x0 + 1
)
libc++abi.dylib: terminating with uncaught exception of type NSException

更新:进一步混乱!!!

尽管Benzi的回答有效,但我很困惑。

在他的技术中,有三件事令人困惑:

困惑1:

  var inputImage: CIImage?

对我来说,这看起来像inputImage没有初始化,没有创建,只被定义为CIImage类型 - 可选!所以它还不存在。

困惑2:

override var outputImage: CIImage? {

这个闭包是如何工作的,为什么会在这里?

困惑3:

guard let inputImage = inputImage else {
            return nil
        }

这说make inputImage是CIImage,但它的内容和定义来自哪里?尺寸,形状等......来自哪里?

我们知道它获取SKSpriteNode的节点实例的细节,不知何故,因为它已被使用 - 就在这里:

let extent = inputImage.extent

但作为SKSpriteNode的孩子添加的SKEffectNode如何成为inputImage子类中的CIFilter值?

2 个答案:

答案 0 :(得分:3)

提供给filter的核心图片SKEffectNode必须有一个inputImage参数并生成一个outputImage参数(除了其他输入参数以控制实际效果)

CILinearGradient没有inputImageoutputImage参数,因此无法用作SKEffectNode过滤器。

如果您想使用CILinearGradient,则需要按如下方式创建自定义CIFilter:

class SpriteKitGradient : CIFilter {
    var point0 = CIVector.init(x: 0, y: 0)
    var point1 = CIVector.init(x: 0, y: 0)
    var color0 = CIColor.black()
    var color1 = CIColor.white()

    var inputImage: CIImage?

    override var outputImage: CIImage? {
        guard let inputImage = inputImage else {
            return nil
        }
        let gradient = CIFilter(name: "CILinearGradient", withInputParameters:
            [
                "inputPoint0" : point0,  "inputColor0" : color0,
                "inputPoint1" : point1,  "inputColor1" : color1
            ]
        )
        let extent = inputImage.extent
        return gradient!.outputImage?.cropping(to: extent)
    }
}

class GameScene: SKScene {

    override func didMove(to view: SKView) {

        let node = SKSpriteNode(color: .green, size: CGSize(width: 100, height: 100))

        let gradient = SpriteKitGradient()
        gradient.color0 = CIColor.blue()
        gradient.color1 = CIColor.red()
        gradient.point0 = CIVector(x: 0, y: 0)
        gradient.point1 = CIVector(x: 200, y: 0)


        let effectNode = SKEffectNode()
        effectNode.filter = gradient
        effectNode.addChild(node)

        effectNode.position = CGPoint(x: 200, y: 200)

        addChild(effectNode)

    }
}

这应该创建:

sample scene output

答案 1 :(得分:2)

根据少数(极少数)可用的官方Apple文档here,我们知道:

  

如果您希望使用没有inputImage的Core Image过滤器   参数,例如阳光生成器,你可以子类化CIFilter和   添加一个inputImage属性。

因为我们在SKEffectNode中没有inputImage属性,所以我们必须按照说明进行操作,猜测SKEffectNode使用节点来" auto"为它的过滤器生成一个inputImage,希望能为未来提供更详细的文档。