我已经动画了一个UIBezier路径来围绕一个圆圈并改变它的笔触颜色,同时这样做。当它一路走来时,我希望它在相反的方向上一路走来。
以下是使其前进的代码:
[CATransaction begin];
{
[CATransaction setAnimationDuration: 3.0];//Dynamic Duration
[CATransaction setCompletionBlock:^{
[tutorialCircle removeFromSuperlayer];
tutorialCircle.opacity = 0.0;
strokePart.opacity = 0.0;
[strokePart removeFromSuperlayer];
}];
const double portion = 1.0 / ((double)3);
for (NSUInteger i = 0; i < 3; i++)
{
strokePart = [[CAShapeLayer alloc] init];
strokePart.fillColor = [[UIColor clearColor] CGColor];
strokePart.frame = tutorialCircle.bounds;
strokePart.path = tutorialCircle.path;
strokePart.lineCap = tutorialCircle.lineCap;
strokePart.lineWidth = tutorialCircle.lineWidth;
if (i == 0) {
strokePart.strokeColor = [UIColor greenColor].CGColor;
}
else if (i == 1) {
strokePart.strokeColor = [UIColor orangeColor].CGColor;
}
else if (i == 2) {
strokePart.strokeColor = [UIColor redColor].CGColor;
}
strokePart.strokeStart = i * portion;
strokePart.strokeEnd = (i + 1) * portion;
[tutorialCircle addSublayer: strokePart];
animation = [CAKeyframeAnimation animationWithKeyPath: @"strokeEnd"];
NSArray* times = @[ @(0.0), // Note: This works because both the times and the stroke start/end are on scales of 0..1
@(strokePart.strokeStart),
@(strokePart.strokeEnd),
@(1.0) ];
NSArray* values = @[ @(strokePart.strokeStart),
@(strokePart.strokeStart),
@(strokePart.strokeEnd),
@(strokePart.strokeEnd) ];
animation.keyTimes = times;
animation.values = values;
animation.removedOnCompletion = YES;
animation.fillMode = kCAFillModeForwards;
[animation setDelegate:self];
[strokePart addAnimation: animation forKey: @"whatever"];
}
}
[CATransaction commit];
所以在我的第一个动画的animationDidStop委托方法中,我知道我会调用第二个动画向后移动,但是,我正在努力创建动画以使其向后移动。
答案 0 :(得分:0)
你试过吗?
animation.autoreverses = YES