我正在尝试获取对手父母的标签:
_____Hierarchy_____
| EmptyGameObject | <-- Has the tag "Generator"
| ColliderObject | <-- Gets hit by Raycast (Has the collider)
|___________________|
但是我收到了错误。我不知道如何解决它。
错误在第1行
else if (hit.collider.transform.parent.gameObject.tag == "Generator" && Input.GetKeyDown ("e"))
脚本:
else if (hit.collider.transform.parent.gameObject.tag == "Generator" && Input.GetKeyDown ("e"))
{
if (Fuel >= 100)
{
Fuel -= 100;
Generator.Machine_Fuel += 100;
ES2.Save(Fuel, "Data/Player/Inventory/Fuel.txt");
Debug.Log ("100ml Fuel added to machine");
// txtRef.text = "Apples: " + apples;
}
else
{
Generator.Machine_Fuel += Fuel;
Fuel -= Fuel;
}
}
谢谢!
-shinevision