我正在尝试使用requestAnimationFrame和canvas构建模拟音频视频分析器。我的设置是构建一个分析器构造函数,加载音频源等。我有一个画布绘制功能,附加到更新为requestAnimationFrame运行的数字数组。我希望能够通过音乐播放/暂停按钮打开/关闭该动画。
我尝试制作一个自定义按钮,用于打开/关闭音乐,以及一个跟踪isPlaying状态但不能成功将其附加到动画功能的变量。 https://jsfiddle.net/kshatriiya/p8u5h3dz/6/ 我无法在线找到合适的mp3源码,所以请在最后创建对象时放置源码。
<div id="playlist-container">
<div id="mp3_player">
<div id="audiobox">
<canvas id="analyser"></canvas>
</div>
</div>
</div>
JS
var canvas, ctx, source, context, bars, bar_x, bar_width, bar_height;
var frameArray = [0, 0, 0, 0, 0, 0];
var analyser = function(source, fps, element) {
this.fpsInterval = 1000/fps;
this.source = source;
this.element = element;
this.audio = new Audio();
this.audio.src = this.source;
this.audio.controls = false;
this.isPlaying = false;
}
analyser.prototype.buildframeArray = function() {
var origin = 6;
for (var i= 0; i < 6; i++) {
frameArray[i] = Math.floor((Math.random() * 100) + 70);
}
}
analyser.prototype.frameLooper = function() {
window.requestAnimationFrame(this.frameLooper.bind(this));
now = Date.now();
elapsed = now - then;
if (elapsed > fpsInterval) {
then = now - (elapsed % fpsInterval);
this.buildframeArray();
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillstyle = "white";
bars = 20;
for (var i = 0; i < bars; i++) {
bar_x = i*20;
bar_width = 20;
bar_height = -(frameArray[i] / 2);
ctx.fillRect(bar_x, canvas.height, bar_width, bar_height);
}
}
}
analyser.prototype.setFps = function() {
fpsInterval = 200;
then = Date.now();
startTime = then;
this.frameLooper();
}
analyser.prototype.initMp3Player = function() {
document.getElementById(this.element).appendChild(this.audio);
var playButton = document.createElement("BUTTON");
playButton.innerHTML = "Play/Pause";
document.getElementById(this.element).appendChild(playButton);
var self = this.audio;
canvas = document.getElementById("analyser");
ctx = canvas.getContext("2d");
playButton.addEventListener("click", function() {
if (!self.isPlaying) {
self.play();
self.isPlaying = true;
} else { self.pause(); self.isPlaying = false;}
});
this.setFps();
}
var audioOne = new analyser("FeintWords.mp3", 5, "audiobox");
audioOne.initMp3Player();
CSS
#playlist-container{
width: 100vw;
height: 300px;
display: flex;
flex-direction: row;
align-content: center;
align-items: center;
justify-content: center;
}
#mp3_player, #audiobox {
background-color: gray;
height: 100%;
width: 60%;
display: flex;
flex-direction: row;
align-content: center;
align-items: center;
justify-content: center;
}
#analyser {
height: 100px;
width: 150px;
background: #002D3C;
}
button {
width: 150px;
height: 50px;
}
答案 0 :(得分:1)
更改frameLooper
以检查isPlaying
州
analyser.prototype.frameLooper = function() {
window.requestAnimationFrame(this.frameLooper.bind(this));
now = Date.now();
elapsed = now - then;
if (this.isPlaying && elapsed > fpsInterval) {
... etc
并更改initMp3Player
所以self = this
...因此播放/暂停音频需要在self.audio.play() / self.audio.pause()
上调用
analyser.prototype.initMp3Player = function() {
document.getElementById(this.element).appendChild(this.audio);
var playButton = document.createElement("BUTTON");
playButton.innerHTML = "Play/Pause";
document.getElementById(this.element).appendChild(playButton);
var self = this; // self is this, not this.audio
canvas = document.getElementById("analyser");
ctx = canvas.getContext("2d");
playButton.addEventListener("click", function() {
if (!self.isPlaying) {
self.audio.play(); // <= changed
self.isPlaying = true;
} else {
self.audio.pause(); // <= changed
self.isPlaying = false;
}
});
this.setFps();
}