我遇到了SaveFIleDialog问题,我从stackoverflow开始执行了几个步骤。问题是当我不使用SaveFileDialog时,但是:
private void SaveImage(Canvas canvas, string fileName)
{
RenderTargetBitmap renderBitmap = new RenderTargetBitmap(4646, 3890, 1500d, 1500d, PixelFormats.Pbgra32);
canvas.Measure(new Size((int)canvas.Width, (int)canvas.Height));
canvas.Arrange(new Rect(new Size((int)canvas.Width, (int)canvas.Height)));
renderBitmap.Render(canvas);
PngBitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(renderBitmap));
using (FileStream file = File.Create(fileName))
{
encoder.Save(file);
}
}
并在保存按钮事件中调用它,它可以工作。 但当我像这样使用它时:
private void SaveImage(Canvas canvas, string fileName)
{
RenderTargetBitmap renderBitmap = new RenderTargetBitmap(4646, 3890, 1500d, 1500d, PixelFormats.Pbgra32);
canvas.Measure(new Size((int)canvas.Width, (int)canvas.Height));
canvas.Arrange(new Rect(new Size((int)canvas.Width, (int)canvas.Height)));
renderBitmap.Render(canvas);
SaveFileDialog s = new SaveFileDialog();
s.FileName = "Pic";
s.DefaultExt = ".png";
s.Filter = "Picture files (.png)|*.png";
Nullable<bool> result = s.ShowDialog();
if (result == true)
{
string filename = s.FileName;
}
}
它根本不保存文件。 有什么建议?我做错了什么?
答案 0 :(得分:2)
您仍然必须将位图保存到文件中。唯一的区别是你应该使用SaveFileDialog的FileName属性作为FileStream的构造函数参数:
private void SaveImage(Canvas canvas, string fileName)
{
SaveFileDialog s = new SaveFileDialog();
s.FileName = "Pic";
s.DefaultExt = ".png";
s.Filter = "Picture files (.png)|*.png";
Nullable<bool> result = s.ShowDialog();
if (result == true)
{
RenderTargetBitmap renderBitmap = new RenderTargetBitmap(4646, 3890, 1500d, 1500d, PixelFormats.Pbgra32);
canvas.Measure(new Size((int)canvas.Width, (int)canvas.Height));
canvas.Arrange(new Rect(new Size((int)canvas.Width, (int)canvas.Height)));
renderBitmap.Render(canvas);
string filename = s.FileName;
PngBitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(renderBitmap));
using (FileStream file = File.Create(filename))
{
encoder.Save(file);
}
}
}