我已阅读有关此问题的其他文章,但我仍然不理解它们。我只是希望我的按钮在按下时执行一次,而不是在我按住它时。我有一个while循环按钮,第一次它周围工作正常,但第二次它不起作用。我的代码在这里。感谢您提供任何帮助,因为我的代码编写得很糟糕,因为我很新,除了我以外,其他人都很难理解。
def newRound():
pos = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
if 730 < pos[0] < 850 and 650 < pos[1] < 800:
pygame.draw.rect(Background, (150,150,150), (730,650,120,50))
if click[0] == 1:
startGame()
while intro == 1:
if endRound == True:
Background.blit(mapImg, (0,0))
newRound()
text()
if startRound == True:
for enemy in enemies:
enemy.update()
Background.blit(mapImg, (0,0))
for enemy in enemies:
enemy.draw(Background)
包含不重要位的完整代码
import pygame
def text():
font = pygame.font.SysFont("monospace", 14)
text = font.render("Start Round", True, black)
textpos = text.get_rect()
textpos.center = (790,675)
Background.blit(text, textpos)
def newRound():
pos = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
if 730 < pos[0] < 850 and 650 < pos[1] < 800:
pygame.draw.rect(Background, (150,150,150), (730,650,120,50))
if click[0] == 1:
startGame()
else:
pygame.draw.rect(Background, (100,100,100), (730,650,120,50))
def startGame():
global startRound, endRound, intro, whichRound
intro = 0
createRound()
intro = 1
startRound = True
endRound = False
def life(self):
global hit, endRound, startRound
if self.rect.x == 960:
hit = hit + 1
if hit == 6:
startRound = False
endRound = True
def createRound():
x = -80
y = 210
for e in range(6):
x = x - 80
enemies.append(RedEnemy(x, y, Background))
class RedEnemy(object):
image1 = pygame.image.load("enemySpriteFullHealth.jpg")
image2 = pygame.image.load("enemySpriteHalfHealth.jpg")
image3 = pygame.image.load("enemySpriteDead.jpg")
def __init__(self, x, y, Background):
self.Background = Background
self.Background_rect = Background.get_rect()
self.rect = self.image1.get_rect()
self.rect.x = x
self.rect.y = y
self.health = 20
self.dist_x = 2
self.dist_y = 0
def update(self):
self.rect.x += self.dist_x
self.rect.y += self.dist_y
def draw(self, Background):
Background.blit(self.image1, self.rect)
life(self)
pygame.init()
width = 960
height = 720
black = (0,0,0)
lifes = 30
hit = 0
intro = 1
enemies = []
FPS = 200
endRound = True
startRound = False
clock = pygame.time.Clock()
mapImg = pygame.image.load("mapimage.jpg")
Background = pygame.display.set_mode((width, height))
Background_rect = Background.get_rect()
while intro == 1:
for event in pygame.event.get():
if event.type == quit:
pygame.quit()
if endRound == True:
Background.blit(mapImg, (0,0))
newRound()
text()
if startRound == True:
for enemy in enemies:
enemy.update()
Background.blit(mapImg, (0,0))
for enemy in enemies:
enemy.draw(Background)
pygame.display.update()
clock.tick(FPS)
答案 0 :(得分:0)
你的按钮有效...但你有移动敌人的问题,看起来按钮不起作用。
你移动敌人直到你得到hit == 6
,当你再次点击按钮时,hit
已经6
,所以hit == 6
结束移动敌人而你却看不到它。
所以你需要
if hit == 6:
startRound = False
endRound = True
hit = 0
或使用不同的元素来检查何时结束。
当你结束移动敌人时,你不会从列表enemies
中删除它们,当你再次点击按钮时,你会添加新的敌人列表,并且列表中有越来越多的敌人。检查len(enemies)
。即
def createRound():
x = -80
y = 210
for e in range(6):
x = x - 80
enemies.append(RedEnemy(x, y, Background))
print('enemies:', len(enemies))
再次使用之前清楚列表
def createRound():
global enemies
enemies = []
x = -80
y = 210
for e in range(6):
x = x - 80
enemies.append(RedEnemy(x, y, Background))
print('enemies:', len(enemies))
顺便说一句:您可以使用intro = True
代替intro = 1
。而while intro:
代替while intro == 1:
。它更具可读性。