我正在尝试通过两个Windows PC之间的命名管道发送消息。
在本地调用CreateNamedPipe
时,一切正常。如果我将主机名从"\\\\.\\pipe\\testpipename"
更改为"\\\\myHostname\\pipe\\testpipename"
,我会从ERROR_INVALID_NAME(123)
获得getLastError()
。
这是我的代码:
BOOL fConnected = FALSE;
DWORD dwThreadId = 0;
HANDLE hPipe = INVALID_HANDLE_VALUE, hThread = NULL;
LPTSTR pipeName = /*nullptr*/ TEXT("\\\\myHostname\\pipe\\testpipename");
SECURITY_ATTRIBUTES sa = { 0 };
SECURITY_DESCRIPTOR sd = { 0 };
InitializeSecurityDescriptor(&sd, SECURITY_DESCRIPTOR_REVISION);
SetSecurityDescriptorDacl(&sd, TRUE, NULL, FALSE);
sa.bInheritHandle = false;
sa.lpSecurityDescriptor = &sd;
sa.nLength = sizeof(sa);
hPipe = CreateNamedPipe(
pipeName, // pipe name
PIPE_ACCESS_DUPLEX, // read/write access
PIPE_TYPE_MESSAGE | // message type pipe
PIPE_READMODE_MESSAGE | // message-read mode
PIPE_WAIT, // blocking mode
PIPE_UNLIMITED_INSTANCES, // max. instances
255, // output buffer size
255, // input buffer size
0, // client time-out
&sa); // default security attribute
if (hPipe == INVALID_HANDLE_VALUE)
{
cout << GetLastError();
return -2;
}
cout << "Waiting for client to connect!" << endl;
//waiting for client to connect
fConnected = ConnectNamedPipe(hPipe, NULL) ?
TRUE : (GetLastError() == ERROR_PIPE_CONNECTED);
cout << "Client connected! YEAH" << endl;
我的猜测是,pipename无效,但我不知道为什么。任何想法?
答案 0 :(得分:0)
问题解决了! 服务器和客户端的Pipenames是:
服务器:
"\\\\.\\pipe\\testpipe"
客户:"\\\\serverHostName\\pipe\\testpipe"
客户也做了一些小的改动。 完整代码可在my Github repo找到。