答案 0 :(得分:1)
非常基本的问题,你应该去一些c#教程。
无论如何,这样做。把它放在Update方法中:
if (Input.GetKeyDown("space"))
{
//don't forget to set one as active either in the Start() method
//or deactivate 1 camera in the Editor before playing
if (Camera1.active == true)
{
Camera1.SetActive(false);
Camera2.SetActive(true);
}
else
{
Camera1.SetActive(true);
Camera2.SetActive(false);
}
}
答案 1 :(得分:1)
您可以添加多个摄像头
using UnityEngine;
using System.Collections;
public class CameraController : MonoBehaviour {
// Use this for initialization
public Camera[] cameras;
private int currentCameraIndex;
// Use this for initialization
void Start () {
currentCameraIndex = 0;
//Turn all cameras off, except the first default one
for (int i=1; i<cameras.Length; i++)
{
cameras[i].gameObject.SetActive(false);
}
//If any cameras were added to the controller, enable the first one
if (cameras.Length>0)
{
cameras [0].gameObject.SetActive (true);
Debug.Log ("Camera with name: " + cameras [0].GetComponent<Camera>().name + ", is now enabled");
}
}
// Update is called once per frame
void Update () {
//If the c button is pressed, switch to the next camera
//Set the camera at the current index to inactive, and set the next one in the array to active
//When we reach the end of the camera array, move back to the beginning or the array.
}
public void Change()
{
currentCameraIndex ++;
Debug.Log ("C button has been pressed. Switching to the next camera");
if (currentCameraIndex < cameras.Length)
{
cameras[currentCameraIndex-1].gameObject.SetActive(false);
cameras[currentCameraIndex].gameObject.SetActive(true);
Debug.Log ("Camera with name: " + cameras [currentCameraIndex].GetComponent<Camera>().name + ", is now enabled");
}
else
{
cameras[currentCameraIndex-1].gameObject.SetActive(false);
currentCameraIndex = 0;
cameras[currentCameraIndex].gameObject.SetActive(true);
Debug.Log ("Camera with name: " + cameras [currentCameraIndex].GetComponent<Camera>().name + ", is now enabled");
}
}
}