我正在尝试为游戏RuneScape运行私人服务器。过了一段时间,我的一个玩家去了一个迷你游戏,我在名为pestcontrol
的服务器上编程了。玩家试图加入它但是为了能够启动它,他需要5个其他玩家才能使用它。所以,他退出了。但之后他的账号被取消了,导致其他人也被淘汰了。我设法解决了这个问题。但后来他看不见了,我看不出他的角色。
那么我通过声明以下内容来解决这个问题:
if (player == null)
return;
这确实有效,让他再次可见。 但是这个异常行仍然会出现错误:
java.lang.NullPointerException
at net.kagani.game.player.controllers.pestcontrol.PestControlLobby.forceClose(PestControlLobby.java:52)
at net.kagani.game.player.ControlerManager.forceStop(ControlerManager.java:317)
at net.kagani.game.player.ControlerManager.login(ControlerManager.java:66)
at net.kagani.game.player.Player.sendInit(Player.java:1396)
at net.kagani.game.player.Player.run(Player.java:1233)
at net.kagani.game.player.Player.start(Player.java:886)
at net.kagani.executor.PlayerHandlerThread.initPlayer(PlayerHandlerThread.java:273)
at net.kagani.executor.PlayerHandlerThread.processLoginSession(PlayerHandlerThread.java:231)
at net.kagani.executor.PlayerHandlerThread.run(PlayerHandlerThread.java:65)
如果有人可以帮我解决这个问题(重定向我),因为我愿意学习很多东西。 这是班级本身:
package net.kagani.game.player.controllers.pestcontrol;
import net.kagani.Settings;
import net.kagani.game.WorldObject;
import net.kagani.game.minigames.pest.Lander;
import net.kagani.game.player.controllers.Controller;
import net.kagani.utils.Utils;
public final class PestControlLobby extends Controller {
private Lander lander;
@Override
public void start() {
this.lander = Lander.getLanders()[(Integer) getArguments()[0]];
}
@Override
public void sendInterfaces() {
if (player == null)
return;
int remainingTime = lander.getTimer().getMinutes();
player.getPackets().sendIComponentText(407, 3,
Utils.fixChatMessage(lander.toString()));
player.getPackets().sendIComponentText(
407,
13,
"Next Departure: " + remainingTime + " minutes "
+ (!(remainingTime % 2 == 0) ? " 30 seconds" : ""));
player.getPackets().sendIComponentText(407, 14,
"Player's Ready: " + lander.getByStanders().size());
player.getPackets().sendIComponentText(407, 16,
"Commendations: " + player.getCommendation());
player.getInterfaceManager().sendMinigameInterface(407);
}
@Override
public void magicTeleported(int teleType) {
player.getControlerManager().forceStop();
}
@Override
public boolean sendDeath() {
player.getControlerManager().forceStop();
return true;
}
@Override
public void forceClose() {
player.getInterfaceManager().removeMinigameInterface();
System.err.println("This is 1 error output that declares it here");
lander.exit(player);
}
@Override
public boolean logout() {
lander.remove(player);
return false;
}
@Override
public boolean canSummonFamiliar() {
player.getPackets()
.sendGameMessage(
"You feel it's best to keep your Familiar away during this game.");
return false;
}
@Override
public boolean processObjectClick1(WorldObject object) {
switch (object.getId()) {
case 14314:
case 25629:
case 25630:
player.getDialogueManager().startDialogue("LanderD");
return true;
}
return true;
}
}
答案 0 :(得分:-1)
player.getInterfaceManager()尚未初始化,因此在尝试使用forceClose关闭游戏时会出现NullPointerException(请参阅堆栈跟踪的第二行)。
我建议暂时在空检查中包装player.getInterfaceManager(),然后在假设它可以访问的情况下计算为什么这是null。
我建议阅读更多有关如何阅读堆栈跟踪的内容,以便您可以立即获取这些内容。