我想用OpenGL
绘制四边形,但它不起作用,因为我引入了索引。没有索引我的代码工作正常,我可以使用glDrawArrays
:
#define GLEW_STATIC
#include <GL\glew.h>
#include <GLFW\glfw3.h>
#include <GL\glew.h>
#include <glm.hpp>
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#define WIDTH 800
#define HEIGHT 600
#define TITLE "Dynamic"
GLFWwindow* window;
int vaoID;
std::vector<float> vertices = {-0.5f, 0.5f, 0, -0.5f, -0.5f, 0, 0.5f, -0.5f, 0, 0, 0.5f, 0.5f, 0};
std::vector<int> indices = { 0, 1, 3, 3, 1, 2 };
void loadToVAO(std::vector<float> vertices, std::vector<int> indices);
void update() {
loadToVAO(vertices, indices);
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(1, 0, 0, 1);
//glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawElements(GL_TRIANGLES, 6, GL_INT, 0);
glfwSwapBuffers(window);
}
}
int main() {
if (!glfwInit())
std::cout << "Couldn't initialize GLFW!" << std::endl;
window = glfwCreateWindow(WIDTH, HEIGHT, TITLE, NULL, NULL);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
if (GLEW_OK != glewInit())
std::cout << "GLEW is not working!" << std::endl;
std::cout << "Your GL version: " << glGetString(GL_VERSION) << std::endl;
//glEnable(GL_CULL_FACE);
//glCullFace(GL_BACK);
update();
}
void loadToVAO(std::vector<float> vertices, std::vector<int> indices) {
GLuint vertexVBO;
GLuint indicesVBO;
GLuint vaoID;
glGenBuffers(1, &vertexVBO);
glGenVertexArrays(1, &vaoID);
glBindVertexArray(vaoID);
glGenBuffers(1, &indicesVBO);
glBindBuffer(GL_ARRAY_BUFFER, vertexVBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indicesVBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices) * sizeof(int), &indices[0], GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices) * sizeof(float), &vertices[0], GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0);
glEnableVertexAttribArray(0);
}
答案 0 :(得分:1)
同样,sizeof
运算符是问题,因为它返回基础类型的大小而不是指针指向的某些数据的大小。在行
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices) * sizeof(int), &indices[0], GL_STATIC_DRAW);
sizeof(indices) == sizeof(std::vector<int>)
,它是矢量对象的大小,不是矢量中包含的数据的大小。这里正确的代码是使用indices.size()
,它返回向量中元素的数量:
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(int), &indices[0], GL_STATIC_DRAW);
上传顶点也是如此。
编辑:除非绝对必要,否则您也不应按值传递向量。 Atm将两个向量的内容传递给loadToVAO
时复制。如果将功能签名更改为
void loadToVAO(std::vector<float>& vertices, std::vector<int>& indices)
矢量通过引用传递,数据不会被复制。