我试图使用pygame制作一个绘图克隆,但我一直坚持修复此错误。我在python上很新,所以请不要判断我的可怕代码XD错误信息是:
Traceback (most recent call last):
File "C:\Users\aggao\Desktop\Paint Project.py", line 32, in <module>
draw.rect(screen,(0,255,0),pencilRect,2)
AttributeError: 'pygame.Surface' object has no attribute 'rect'
from pygame import *
from random import *
from math import *
screen = display.set_mode((1280,720))
display.set_caption("Paint Program")
running = True
#graphics -------------------------------------------------
bg=image.load("background.jpg").convert_alpha()
logo=image.load("logo.png").convert_alpha()
draw=image.load("draw.png").convert_alpha()
fill=image.load("fill.png").convert_alpha()
text=image.load("txt.png").convert_alpha()
drawC=image.load("cir.png").convert_alpha()
drawR=image.load("rect.png").convert_alpha()
erase=image.load("eraser.png").convert_alpha()
bg=transform.scale(bg,(1280,720))
screen.blit(bg,(0,0))
screen.blit(logo,(0,0))
screen.blit(draw,(10,150))
screen.blit(fill,(210,150))
screen.blit(drawC,(10,300))
screen.blit(drawR,(210,300))
screen.blit(erase,(10,450))
screen.blit(text,(210,450))
hitD=Rect(10,150,150,150)
pencilRect = Rect(20,80,40,40)
draw.rect(screen,(0,255,0),pencilRect,2)
#gameloop -------------------------------------------------
while running:
for evnt in event.get():
if evnt.type == QUIT:
running = False
mx, my = mouse.get_pos()
mb = mouse.get_pressed()
#Paint Brush -------------------------------------------------
if hitD.collidepoint(mx,my) and mb[0]==1:
print("I CHOOSE PAINTBRUSH!")
display.flip()
quit()
答案 0 :(得分:3)
您正在混合变量和函数名称。您无法为变量draw
命名,因为它会混淆内置的pygame.draw...()
函数,因为您选择从pygame通过from pygame import *
导入所有内容,请参阅此答案的底部。
当你这样做时:
draw=image.load("draw.png").convert_alpha()
然后:当你打电话时:
pencilRect = Rect(20,80,40,40)
draw.rect(screen,(0,255,0),pencilRect,2)
它认为您将绘图称为您在image.load
行上导入的图像对象,而不是内置pygame.draw.rect()
函数。如果你写:
any_other_name=image.load("draw.png").convert_alpha()
您的代码应该有效。在一般实践中,尽量不要混合变量和内置函数名称,即不要将函数名称用作变量(例如list
len
,在您的情况下:draw
)
除此之外:你写from pygame import *
。这意味着只需撰写Pygame.draw.rect()
就可以调用draw.rect()
函数。如果您改为import pygame as pg
并写pg.draw.rect()
,您将能够避免这种情况,并且还可以保留更好地跟踪您正在使用的功能。