基于firebase的游戏,其中每个用户都在相同的waitingList上推送请求,以便nodeJS服务器分别为每两个等待的玩家准备一个圆形游戏。我在nodeJS上使用Firebase JS v3:
var ref = firebase.database().ref();
//this is where we populate rounds
var gamesRef = ref.child('games');
//users path
var usersRef = ref.child('users');
//waiting queue
var waitingRef = ref.child('waitingList');
//listen for each new queued user
waitingRef.on('child_added', function(snap){
waitingRef.transaction(function(waitingList){
if(waitingList !== null){
var keys = Object.keys(waitingList);
//take two players
if(keys.length >= 2){
//prepare a new round for users
var round = prepareNewRound(waitingList[keys[0]], waitingList[keys[1]]);
//remove queued users from waitingList
waitingList.child(keys[0]).remove();
waitingList.child(keys[1]).remove();
//create new game
var roundKey = gamesRef.push(round).key;
//notify users about the new game created
users.child(waitingList[keys[0]]).child('current_round').set(roundKey);
users.child(waitingList[keys[1]]).child('current_round').set(roundKey);
}
}
});
});
等待名单的用户高度要求可能超过10k的实时同时用户。 这种方式的执行速度比Firebase队列快,但每5分钟重复慢一点,等待列表变得越来越长,之后变得正常。 是否可以对该概念进行任何优化?