控制台检查按下的键,如monogame

时间:2016-12-13 17:14:27

标签: c# input keyboard

在我的控制台应用程序中,我希望能够在单声道中检测按键操作,您可以在其中获取当前按下的键列表并检查列表中是否有键,或者检测是否有键被压了。我使用

的问题
if( Console.KeyAvailable ) k = Console.ReadKey( true ).Key;

是按下第一个键后会有延迟的事实。如果您打开记事本并按住" A",您可以看到这样的示例。 A将被按下,然后是延迟,然后A将被发送垃圾邮件。

如何在没有按下延迟的情况下获得键盘输入?我不怕使用低级功能,例如挂钩到kernel32.dll

1 个答案:

答案 0 :(得分:2)

所以我写了一些代码,基于我到目前为止所阅读的内容。

步骤1:将以下代码复制到控制台应用程序中。它必须是STAThread或它将引发错误。在switch语句中输入要使用的命令。 ReadKey(true)将阻止所有其他键。

using System.Diagnostics;
using System.Runtime.InteropServices;
using System.IO;
using System;
using System.Windows.Forms;
using System.Windows.Input;

namespace ConsoleApplication10
{
    class Program
    {
        [STAThread]
        static void Main(string[] args)
        {
            KeyListener.RegisterHotKey(Keys.A);
            KeyListener.HotKeyPressed += new EventHandler<HotKeyEventArgs>(KeyListener_HotKeyPressed);
            while (true)
            {
                Console.ReadKey(true);
            }
        }

        static void KeyListener_HotKeyPressed(object sender, HotKeyEventArgs e)
        {
            switch (e.Key)
            {
                case Keys.A:
                {
                    Console.WriteLine("Do stuff");
                    return;
                }
                default:
                    return;
            }
        }
    }
}

步骤2:添加对System.Windows.Forms的引用。您需要具有隐藏的表单,该表单是键盘挂钩的消息循环所必需的。

第3步:添加以下静态类。它可以为您完成所有重型键盘挂钩,因此您无需这样做。

using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Threading;

namespace ConsoleApplication10
{
    public static class KeyListener
    {
        public static event EventHandler<HotKeyEventArgs> HotKeyPressed;

        public static int RegisterHotKey(Keys key, KeyModifiers modifiers)
        {
            _windowReadyEvent.WaitOne();
            int id = System.Threading.Interlocked.Increment(ref _id);
            _wnd.Invoke(new RegisterHotKeyDelegate(RegisterHotKeyInternal), _hwnd, id, (uint)modifiers, (uint)key);
            return id;
        }

        public static int RegisterHotKey(Keys key)
        {
            _windowReadyEvent.WaitOne();
            int id = System.Threading.Interlocked.Increment(ref _id);
            _wnd.Invoke(new RegisterHotKeyDelegate(RegisterHotKeyInternal), _hwnd, id, (uint)KeyModifiers.None, (uint)key);
            return id;
        }

        public static void UnregisterHotKey(int id)
        {
            _wnd.Invoke(new UnRegisterHotKeyDelegate(UnRegisterHotKeyInternal), _hwnd, id);
        }

        delegate void RegisterHotKeyDelegate(IntPtr hwnd, int id, uint modifiers, uint key);
        delegate void UnRegisterHotKeyDelegate(IntPtr hwnd, int id);

        private static void RegisterHotKeyInternal(IntPtr hwnd, int id, uint modifiers, uint key)
        {
            RegisterHotKey(hwnd, id, modifiers, key);
        }

        private static void UnRegisterHotKeyInternal(IntPtr hwnd, int id)
        {
            UnregisterHotKey(_hwnd, id);
        }

        private static void OnHotKeyPressed(HotKeyEventArgs e)
        {
            if (KeyListener.HotKeyPressed != null)
            {
                KeyListener.HotKeyPressed(null, e);
            }
        }

        private static volatile MessageWindow _wnd;
        private static volatile IntPtr _hwnd;
        private static ManualResetEvent _windowReadyEvent = new ManualResetEvent(false);
        static KeyListener()
        {
            Thread messageLoop = new Thread(delegate ()
            {
                Application.Run(new MessageWindow());
            });
            messageLoop.Name = "MessageLoopThread";
            messageLoop.IsBackground = true;
            messageLoop.Start();
        }

        private class MessageWindow : Form
        {
            public MessageWindow()
            {
                _wnd = this;
                _hwnd = this.Handle;
                _windowReadyEvent.Set();
            }

            protected override void WndProc(ref Message m)
            {
                if (m.Msg == WM_HOTKEY)
                {
                    HotKeyEventArgs e = new HotKeyEventArgs(m.LParam);
                    KeyListener.OnHotKeyPressed(e);
                }

                base.WndProc(ref m);
            }

            protected override void SetVisibleCore(bool value)
            {
                // Ensure the window never becomes visible
                base.SetVisibleCore(false);
            }

            private const int WM_HOTKEY = 0x312;
        }

        [DllImport("user32", SetLastError = true)]
        private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);

        [DllImport("user32", SetLastError = true)]
        private static extern bool UnregisterHotKey(IntPtr hWnd, int id);

        private static int _id = 0;
    }


    public class HotKeyEventArgs : EventArgs
    {
        public readonly Keys Key;
        public readonly KeyModifiers Modifiers;

        public HotKeyEventArgs(Keys key, KeyModifiers modifiers)
        {
            this.Key = key;
            this.Modifiers = modifiers;
        }

        public HotKeyEventArgs(IntPtr hotKeyParam)
        {
            uint param = (uint)hotKeyParam.ToInt64();
            Key = (Keys)((param & 0xffff0000) >> 16);
            Modifiers = (KeyModifiers)(param & 0x0000ffff);
        }
    }

    [Flags]
    public enum KeyModifiers
    {
        None = 0,
        Alt = 1,
        Control = 2,
        Shift = 4,
        Windows = 8,
        NoRepeat = 0x4000
    }
}

第4步:

现在,仍有延迟。它更优雅,但你仍然有操作系统与你搏斗。那该怎么办?

您有两种选择。

a)您实现了一个计时选项,只要一个键在计时器刻度事件中关闭,您就可以重复该操作。您可以复制代码或将其与我给您的热键方法合并。

详情请见此处:Removing the delay after KeyDown event?

private bool _moveUp;
private bool _moveDown;
private bool _moveLeft;
private bool _moveRight;

// You can add the Timer in the Winforms Designer instead if you like;
// The Interval property can be configured there at the same time, along
// with the Tick event handler, simplifying the non-Designer code here.
private System.Windows.Forms.Timer _movementTimer = new Timer { Interval = 100 };

public MainForm()
{
    InitializeComponent();

    _movementTimer.Tick += movementTimer_Tick;
}

private void movementTimer_Tick(object sender, EventArgs e)
{
    _DoMovement();
}

private void _DoMovement()
{
    if (_moveLeft) Player.MoveLeft();
    if (_moveRight) Player.MoveRight();
    if (_moveUp) Player.MoveUp();
    if (_moveDown) Player.MoveDown();
}

// You could of course override the OnKeyDown() method instead,
// assuming the handler is in the Form subclass generating the
// the event.
public void MainForm_KeyDown(object sender, KeyEventArgs e)
{
    if (e.IsRepeat)
    {
        // Ignore key repeats...let the timer handle that
        return;
    }

    switch (e.KeyCode)
    {
    case Keys.Up:
        _moveUp = true;
        break;
    case Keys.Down:
        _moveDown = true;
        break;
    case Keys.Left:
        _moveLeft = true;
        break;
    case Keys.Right:
        _moveRight = true;
        break;
    }

    _DoMovement();
    _movementTimer.Start();
}

public void MainForm_KeyUp(object sender, KeyEventArgs e)
{
    switch (e.KeyCode)
    {
    case Keys.Up:
        _moveUp = false;
        break;
    case Keys.Down:
        _moveDown = false;
        break;
    case Keys.Left:
        _moveLeft = false;
        break;
    case Keys.Right:
        _moveRight = false;
        break;
    }

    if (!(_moveUp || _moveDown || _moveLeft || _moveRight))
    {
        _movementTimer.Stop();
    }
}

b)在Main方法中,您将获得延迟设置,以编程方式将延迟设置为最低设置,然后在“应用程序退出”中将其设置回原始设置。

请在此处查看在注册表中找到它的位置:https://superuser.com/questions/388160/keyboard-repeat-rate-repeat-delay-values-in-win7

以及如何读/写注册表:https://msdn.microsoft.com/en-us/library/microsoft.win32.registry_methods(v=vs.110).aspx

注意:使用这种方法,仍有一点延迟。它很小,但它就在那里。祝你好运。