它在Android和桌面上运行良好。但是在iOS上运行时,它不会响应任何输入事件。 我使用 gdxVersion 1.9.5 ,多操作系统引擎1.2.3 我写了一个测试类扩展输入适配器并覆盖touchDown和touchUp方法。但它并没有响应在Android中正常工作的任何输入事件。
public class TestScreen extends ScreenAdapter implements InputProcessor {
private CardGame game;
private OrthographicCamera guiCam;
public TestScreen(CardGame game){
this.game = game;
guiCam = new OrthographicCamera(Consts.WORLD_WIDTH, Consts.WORLD_HEIGHT);
Gdx.input.setInputProcessor(this);
}
public void draw () {
GL20 gl = Gdx.gl;
gl.glClearColor(1, 0, 0, 1);
gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
guiCam.update();
}
public void render (float delta) {
draw();
}
@Override
public boolean keyDown(int keycode) {
System.out.println("key down");
return true;
}
@Override
public boolean keyUp(int keycode) {
System.out.println("key up");
return true;
}
@Override
public boolean keyTyped(char character) {
System.out.println("key typed");
return true;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
System.out.println("touch down");
return true;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
System.out.println("touch up");
return true;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
System.out.println("touch dragged");
return true;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
System.out.println("mouse moved");
return true;
}
@Override
public boolean scrolled(int amount) {
System.out.println("scrolled");
return true;
}
}