我编写此代码用于将图像插入列
LessonTable.setDefaultRenderer(Object.class, new SimpleTableCellRenderer());
class SimpleTableCellRenderer extends DefaultTableCellRenderer {
ImageIcon image = new ImageIcon(getClass().getResource("imagefolder/this.png"));
JLabel lbl = new JLabel();
@Override
public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) {
lbl = (JLabel) super.getTableCellRendererComponent(table, value, isSelected, hasFocus, row, column);
if (column == 1) {// i want to set image only for this column
lbl.setHorizontalAlignment(SwingConstants.LEFT);
lbl.setIcon(image);
}
else {
lbl.setHorizontalAlignment(SwingConstants.CENTER);
}
return lbl;
}
}
但是此代码会插入除第二列以外的所有列的图像。 这里有什么问题?
答案 0 :(得分:2)
不要创建自定义渲染器。 JTable
已经支持图标的渲染器。
而您需要做的是覆盖表模型的getColumnClass(...)
方法以返回Icon.class
,表格将使用正确的渲染器。
import java.awt.*;
import javax.swing.*;
import javax.swing.table.*;
public class TableIcon extends JPanel
{
public TableIcon()
{
Icon aboutIcon = new ImageIcon("about16.gif");
Icon addIcon = new ImageIcon("add16.gif");
Icon copyIcon = new ImageIcon("copy16.gif");
String[] columnNames = {"Picture", "Description"};
Object[][] data =
{
{aboutIcon, "About"},
{addIcon, "Add"},
{copyIcon, "Copy"},
};
DefaultTableModel model = new DefaultTableModel(data, columnNames)
{
// Returning the Class of each column will allow different
// renderers to be used based on Class
public Class getColumnClass(int column)
{
return getValueAt(0, column).getClass();
}
};
JTable table = new JTable( model );
table.setPreferredScrollableViewportSize(table.getPreferredSize());
JScrollPane scrollPane = new JScrollPane( table );
add( scrollPane );
}
private static void createAndShowGUI()
{
JFrame frame = new JFrame("Table Icon");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TableIcon());
frame.setLocationByPlatform( true );
frame.pack();
frame.setVisible( true );
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
createAndShowGUI();
}
});
}
}