我想从以下哈希获得与“snaffle”的最小距离:
$VAR1 = {
'0' => {
'y' => '7012',
'snaffle' => {
'5' => {
'y' => '3856',
'x' => '875',
'id' => '5',
'distance' => 9734
},
'6' => {
'x' => '10517',
'id' => '6',
'distance' => 510,
'y' => '6741'
},
'4' => {
'y' => '5291',
'id' => '4',
'x' => '11331',
'target' => 'true',
'distance' => 2125
},
'8' => {
'x' => '11709',
'id' => '8',
'distance' => 2236,
'y' => '5475'
},
'7' => {
'distance' => 8485,
'x' => '4591',
'id' => '7',
'y' => '544'
}
},
'x' => '10084',
'distance2mybase' => 10598,
'distance2enemybase' => 6755,
'type' => 'WIZARD',
'id' => '0',
'state' => 0
},
它很早就填满了:
# game loop
while (1) {
chomp(my $entities = <STDIN>); # number of entities still in game
for my $i (0..$entities-1) {
chomp($tokens=<STDIN>);
my ($entity_id, $entity_type, $x, $y, $vx, $vy, $state) = split(/ /,$tokens);
my $type;
if ($entity_type eq "WIZARD") {
$type = "wizard";
}
if ($entity_type eq "OPPONENT_WIZARD") {
$type = "enemy";
}
if ($entity_type eq "SNAFFLE") {
$type = "snaffle";
}
if ($entity_type eq "BLUDGER") {
$type = "bludger";
}
$entity{$type}{$entity_id}{x} = $x;
$entity{$type}{$entity_id}{y} = $y;
$entity{$type}{$entity_id}{state} = $state;
$entity{$type}{$entity_id}{id} = $entity_id;
$entity{$type}{$entity_id}{type} = $entity_type;
$entity{$type}{$entity_id}{distance2mybase} = &getdistance($entity{$type}{$entity_id}{x},$entity{$type}{$entity_id}{y},$mybase_x,$mybase_y);
$entity{$type}{$entity_id}{distance2enemybase} = &getdistance($entity{$type}{$entity_id}{x},$entity{$type}{$entity_id}{y},$enemybase_x,$enemybase_y);
}
foreach my $wizard_id (sort keys %{ $entity{'wizard'} }) {
foreach my $snaffle_id (sort keys %{ $entity{'snaffle'} }) {
$entity{'wizard'}{$wizard_id}{snaffle}{$snaffle_id}{id} = $snaffle_id;
$entity{'wizard'}{$wizard_id}{snaffle}{$snaffle_id}{x} = $entity{'snaffle'}{$snaffle_id}{x};
$entity{'wizard'}{$wizard_id}{snaffle}{$snaffle_id}{y} = $entity{'snaffle'}{$snaffle_id}{y};
$entity{'wizard'}{$wizard_id}{snaffle}{$snaffle_id}{distance} = &getdistance($entity{'wizard'}{$wizard_id}{x},$entity{'wizard'}{$wizard_id}{y},$entity{'snaffle'}{$snaffle_id}{x},$entity{'snaffle'}{$snaffle_id}{y});
}
&action($wizard_id,"sweep","up");
}
我尝试了List :: Util :: min,但我觉得我的搜索太深了,因为正如你在输出中看到的那样,它的目标是错误的snaffle。 (6距离低于4,这是当前目标)
我怎样才能找到所有马嚼子的总体最小距离? (万一你想知道,它是一个编码(.com))
sub snafflecheck {
my $wizard_id = shift;
my $wizard_x = shift;
my $wizard_y = shift;
if ($entity{'snaffle'}) {
foreach my $snaffle_id (sort keys %{ $entity{'snaffle'} }) {
my $snaffle_x = $entity{'snaffle'}{$snaffle_id}{x};
my $snaffle_y = $entity{'snaffle'}{$snaffle_id}{y};
my $distance2snaffle = &getdistance($wizard_x,$wizard_y,$snaffle_x,$snaffle_y);
my $nearest = min $entity{'wizard'}{$wizard_id}{snaffle}{$snaffle_id}{distance};
if ($distance2snaffle) {
if ($distance2snaffle == $nearest) {
$entity{'wizard'}{$wizard_id}{snaffle}{$snaffle_id}{target} = "true";
return("true",$entity{'wizard'}{$wizard_id}{snaffle}{$snaffle_id}{id},$entity{'wizard'}{$wizard_id}{snaffle}{$snaffle_id}{x},$entity{'wizard'}{$wizard_id}{snaffle}{$snaffle_id}{y},$distance2snaffle);
}
}
}
}
答案 0 :(得分:3)
根据显示的数据,这是键distance
my @dist = map { $_->{distance} } values %{$entity->{0}{snaffle}};
然而,获得最小值并不能揭示其关键。
找到distance
的值最小的键的一种方法
use List::Util 'reduce';
my $snaff = $entity->{0}{snaffle};
my $min_dist = reduce {
$snaff->{$a}{distance} < $snaff->{$b}{distance} ? $a : $b
} keys %$snaff;
print "Minimal distance: $snaff->{$min_dist}{distance} for key $min_dist\n";
要获得更多控制权,您可以使用each迭代%$snaff
。
如果您想要全部使用$snaff
distance
,您还可以sort {/ 3}}。
答案 1 :(得分:1)
您应首先提取对snaffle
哈希的引用,以使事情更加整洁。然后,您可以使用map
提取每个哈希元素的distance
字段,并min
找到最小的哈希元素。
如果你想知道距离最小的马蹄那么
我建议您安装List::UtilsBy
并使用其min_by
运算符
此代码显示两个操作
哈希与您自己的哈希相同,但使用Data::Dump
表示更紧凑
use strict;
use warnings 'all';
use feature 'say';
use List::Util 'min';
use List::UtilsBy 'min_by';
my %data = (
"0" => {
distance2enemybase => 6755,
distance2mybase => 10598,
id => 0,
snaffle => {
4 => { distance => 2125, id => 4, target => "true", x => 11331, y => 5291 },
5 => { distance => 9734, id => 5, x => 875, y => 3856 },
6 => { distance => 510, id => 6, x => 10517, y => 6741 },
7 => { distance => 8485, id => 7, x => 4591, y => 544 },
8 => { distance => 2236, id => 8, x => 11709, y => 5475 },
},
state => 0,
type => "WIZARD",
x => 10084,
y => 7012,
},
);
my $snaffles = $data{0}{snaffle};
my $min_distance = min map { $snaffles->{$_}{distance} } keys %$snaffles;
# OR
my $min_distance = min map { $_->{distance} } values %$snaffles;
my $closest_snaffle = min_by { $snaffles->{$_}{distance} } keys %$snaffles;
say "\$min_distance = $min_distance";
say "\$closest_snaffle = $closest_snaffle";
$min_distance = 510
$closest_snaffle = 6