我在swift 3中,我有一个类,它是UIScrollView的子类。这是:
import SpriteKit
/// Scroll direction
enum ScrollDirection {
case vertical
case horizontal
}
class CustomScrollView: UIScrollView {
// MARK: - Static Properties
/// Touches allowed
static var disabledTouches = false
/// Scroll view
private static var scrollView: UIScrollView!
// MARK: - Properties
/// Current scene
private let currentScene: SKScene
/// Moveable node
private let moveableNode: SKNode
/// Scroll direction
private let scrollDirection: ScrollDirection
/// Touched nodes
private var nodesTouched = [AnyObject]()
// MARK: - Init
init(frame: CGRect, scene: SKScene, moveableNode: SKNode, scrollDirection: ScrollDirection) {
self.currentScene = scene
self.moveableNode = moveableNode
self.scrollDirection = scrollDirection
super.init(frame: frame)
CustomScrollView.scrollView = self
self.frame = frame
delegate = self
indicatorStyle = .white
isScrollEnabled = true
isUserInteractionEnabled = true
//canCancelContentTouches = false
//self.minimumZoomScale = 1
//self.maximumZoomScale = 3
if scrollDirection == .horizontal {
let flip = CGAffineTransform(scaleX: -1,y: -1)
transform = flip
}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
/// Began
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
print("begin " + String(CustomScrollView.disabledTouches))
for touch in touches {
let location = touch.location(in: currentScene)
guard !CustomScrollView.disabledTouches else { return }
/// Call touches began in current scene
currentScene.touchesBegan(touches, with: event)
/// Call touches began in all touched nodes in the current scene
nodesTouched = currentScene.nodes(at: location)
for node in nodesTouched {
node.touchesBegan(touches, with: event)
}
}
}
/// Moved
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
print("moved " + String(CustomScrollView.disabledTouches))
for touch in touches {
let location = touch.location(in: currentScene)
guard !CustomScrollView.disabledTouches else { return }
/// Call touches moved in current scene
currentScene.touchesMoved(touches, with: event)
/// Call touches moved in all touched nodes in the current scene
nodesTouched = currentScene.nodes(at: location)
for node in nodesTouched {
node.touchesMoved(touches, with: event)
}
}
}
/// Ended
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches {
let location = touch.location(in: currentScene)
guard !CustomScrollView.disabledTouches else { return }
/// Call touches ended in current scene
currentScene.touchesEnded(touches, with: event)
/// Call touches ended in all touched nodes in the current scene
nodesTouched = currentScene.nodes(at: location)
for node in nodesTouched {
node.touchesEnded(touches, with: event)
}
}
}
/// Cancelled
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
print("cancelled " + String(CustomScrollView.disabledTouches))
for touch in touches {
let location = touch.location(in: currentScene)
guard !CustomScrollView.disabledTouches else { return }
/// Call touches cancelled in current scene
currentScene.touchesCancelled(touches, with: event)
/// Call touches cancelled in all touched nodes in the current scene
nodesTouched = currentScene.nodes(at: location)
for node in nodesTouched {
node.touchesCancelled(touches, with: event)
}
}
}
}
// MARK: - Touch Controls
extension CustomScrollView {
/// Disable
class func disable() {
CustomScrollView.scrollView?.isUserInteractionEnabled = false
CustomScrollView.disabledTouches = true
}
/// Enable
class func enable() {
CustomScrollView.scrollView?.isUserInteractionEnabled = true
CustomScrollView.disabledTouches = false
}
}
// MARK: - Delegates
extension CustomScrollView: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollDirection == .horizontal {
moveableNode.position.x = scrollView.contentOffset.x
} else {
moveableNode.position.y = scrollView.contentOffset.y
}
}
}
它的主要功能是创建一个可滚动的菜单,并且大多数情况下它都有效。我在GameScene中创建了它的一个对象,它应该如何工作,当注册触摸时,调用CustomScrollView中被覆盖的触摸函数(touchBegan,touchMoved等),然后调用GameScene中的触摸函数。这确实发生了,菜单滚动得很好,GameScene的方法被调用。
捕获是我的重写函数(和GameScene的)仅在您水平滑动时调用。当您向上或向下滑动(超过一定程度)时,菜单仍会滚动,但我认为这是UIScrollView的触控方法。
当你垂直滑动时,我的touchCancelled方法被调用,这让我觉得这与UIScrollView的手势识别器(我认为是平移/拖动识别器)在它们不应该被触发时有关。
是这样的吗?如果是这样,我可以禁用识别器吗?如果可以的话,我应该吗?另外,这是实现UIScrollView的最佳(或至少是可接受的)方式,以便仍然可以调用GameScene的触摸方法吗?