我一直在尝试做这个动画几天。我试图动画我的面具的大小,基本上采取一个大圆圈(面具)并缩小它。
@IBOutlet weak var myView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
animateMask()
}
func presentMaskScreenWithAnimation () {
//Setup Mask Layer
let bounds = myView.bounds
let maskLayer = CAShapeLayer()
maskLayer.frame = bounds
maskLayer.fillColor = UIColor.brown.cgColor
//CropCircle Out of mask Layer
let initialCircle = CGRect(x: 10, y: 10, width: 300, height: 300)
let path = UIBezierPath(roundedRect: initialCircle, cornerRadius: initialCircle.size.width/2)
path.append(UIBezierPath(rect: bounds))
maskLayer.path = path.cgPath
maskLayer.fillRule = kCAFillRuleEvenOdd
myView.layer.mask = maskLayer
//Define new circle path
let circlePath2 = CGRect(x: 50, y: 50, width: 100, height: 100)
let path2 = UIBezierPath(roundedRect: circlePath2, cornerRadius: circlePath2.size.width/2)
//Create animation
let anim = CABasicAnimation(keyPath: "path")
anim.fromValue = path.cgPath
anim.toValue = path2.cgPath
anim.duration = 3.0
anim.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
maskLayer.add(anim, forKey: nil)
}
此代码设置蒙版并开始为其设置动画,但是它会反转整个maskLayer,我试图只是为圆的路径设置动画,大 - >小
答案 0 :(得分:2)
在path2.append(UIBezierPath(rect: bounds))
之后添加let path2 = UIBezierPath(roundedRect: circlePath2, cornerRadius: circlePath2.size.width/2)
。如果你想在动画之后保留缩小的蒙版,也不要忘记在最后做maskLayer.path = path2.cgPath
。