我对Swift编程很新,请原谅我在下面要问的虚拟问题。
在我的应用程序中,我正在尝试调用一个函数,该函数将从我的服务器接收一些数据,并将每秒调用一次。通信需要通过TCP套接字实现。经过一些研究,在我看来,我需要有一种方法来正确使用线程来调用该函数。所以这是我的问题:
我尝试寻找有关线程和套接字通信的教程和示例,但我找不到适用于我的应用的信息。因此,非常感谢任何有关设计的帮助或见解!
提前致谢!
答案 0 :(得分:1)
据我所知,可以对问题中提出的情景进行以下操作
如果您要在启动应用后立即与服务器建立连接。我认为最好在下面的AppDelegate
didFinishLaunchingWithOptions
中进行此操作
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
}
这取决于您将如何切换到其他ViewController
。在切换过程中,如果要释放当前的ViewController
,那么你的线程将会死亡。
考虑到您正在制作基于套接字的应用,并且您将每秒从服务器接收数据。那么,NSURLSession
可能对你没什么帮助。对于套接字通信,通常会使用NSInputStream
和NSOutputStream
。来自Objective-C的以下示例可以帮助您入门:
- (void)connectWithHostFromUrl: (NSURL *)hostUrl {
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (__bridge CFStringRef)[hostUrl host], 80, &readStream, &writeStream);
_inputStream = (__bridge_transfer NSInputStream *)readStream;
[_inputStream setDelegate:self];
[_inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[_inputStream open];
_outputStream = (__bridge_transfer NSOutputStream *)writeStream;
[_outputStream setDelegate:self];
[_outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[_outputStream open];
}
// Delegate methods
- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode {
switch (eventCode) {
case NSStreamEventNone:
{
// handle it according to your need
}
break;
case NSStreamEventOpenCompleted:
{
// handle it according to your need
}
break;
case NSStreamEventHasBytesAvailable:
{
if (_receivedData == nil) {
_receivedData = [NSMutableData new];
}
uint8_t buffer[1024];
NSInputStream *inputStream = (NSInputStream *)aStream;
NSInteger bytesReceived = [inputStream read:buffer maxLength:1024];
if (bytesReceived > 0) {
[_receivedData appendBytes:(const void *)buffer length:bytesReceived];
}
}
break;
case NSStreamEventHasSpaceAvailable:
{
if (_dataToSend != nil) {
// _dataToSend is NSMutableData/NSData object
NSOutputStream *outputStream = (NSOutputStream *)aStream;
const uint8_t *mutableBytes = (const uint8_t *)[_dataToSend mutableBytes];
NSInteger length = [_dataToSend length]/sizeof(uint8_t);
[outputStream write:(const uint8_t *)mutableBytes maxLength:length];
}
}
break;
case NSStreamEventErrorOccurred:
{
// handle it according to your need
}
break;
case NSStreamEventEndEncountered:
{
// handle it according to your need
}
break;
default:
break;
}
}
由于这里有很多案件需要处理。大多数情况下,我建议使用经过测试的第三方库,如SocketRocket。
请建议编辑以使这个答案更好:)
答案 1 :(得分:0)
经过一番挖掘,我找到了在Swift端实现流编程的方法(使用原生的Swift功能)。事实证明,Swift中的方式与Objective C中的方式非常相似。
在Swift中启用流编程所需的两个函数是func connect()
,我必须自己编写,func stream(_ aStream: Stream, handle eventCode: Stream.Event)
,它是作为StreamDelegate
中的方法提供的。
以下是func connect()
的样子:
func connect() {
Stream.getStreamsToHost(withName: <serverIP>, port: <serverPort>, inputStream: &inputStream, outputStream: &)
guard let inputStream = inputStream, let outputStream = outputStream else {
print(" ->\tNetworkControllerError: Cannot open inputstream/outputstream.")
return
}
// Set delegate
inputStream.delegate = self
outputStream.delegate = self
let socketWorkQueue = DispatchQueue(label: "socketWorkQueue", attributes: .concurrent)
CFReadStreamSetDispatchQueue(inputStream, socketWorkQueue)
CFWriteStreamSetDispatchQueue(outputStream, socketWorkQueue)
inputStream.open()
outputStream.open()
}
以下是func stream(_ aStream: Stream, handle eventCode: Stream.Event)
的样子:
func stream(_ aStream: Stream, handle eventCode: Stream.Event) {
if aStream === inputStream {
switch eventCode {
case Stream.Event.errorOccurred:
streamEventQueue.async {
// do something here
}
break
case Stream.Event.openCompleted:
streamEventQueue.async {
// do something here
}
break
case Stream.Event.hasBytesAvailable:
streamEventQueue.async {
// do something here
let output = read()
}
break
case Stream.Event.endEncountered:
streamEventQueue.async {
// do something here
}
break
default:
break
}
}
else if aStream === outputStream {
switch eventCode {
case Stream.Event.errorOccurred:
streamEventQueue.async {
// do something here
}
break
case Stream.Event.openCompleted:
streamEventQueue.async {
// do something here
}
break
default:
break
}
}
}
因此stream()
函数应该是我的应用程序中处理由网络连接/断开连接引起的状态转换的唯一位置。请注意,我还使用了一个串行事件队列来处理流事件。这是为了防止任何可能导致国家腐败的潜在竞争条件。
对于那些不熟悉流编程的人来说,这是一种服务器 - 客户端通信模式,它使连接/套接字保持活动状态。由于服务器和客户端之间存在持续通信,因此需要保持连接。像RESTful API这样的通信模式会严重影响服务器的客户端请求,因此不推荐使用。