所以我正在学校制作一个绘画程序,现在我必须加倍缓冲它。经过一周的搜索和在线使用教程我仍然无法正确缓冲我的程序...我写了一个双缓冲功能,但你不能画任何东西......当我禁用双缓冲区,你可以画好但屏幕闪烁。请帮忙
(是的我知道我的一些代码已被弃用,我应该修复它)
代码:
import java.applet.*;
import java.awt.*;
public class PaintRun extends Applet
{
static int posx = 0;
static int posy = 0;
static int posxOld = 0;
static int posyOld = 0;
static int size = 20;
static int toolNum = 0;
static boolean ready = false;
static Color col = new Color(120,120,120);
static Button clear = new Button(0,0,20,'C');
static Button sizeInc = new Button(20,0,20,'+');
static Button sizeDec = new Button(40,0,20,'-');
static Tools tool = new Tools(posx,posy);
public void paint(Graphics g)
{
drawButtons(g);
detectButtons(g);
}
private static void detectButtons(Graphics g)
{
if (clear.detect(posx,posy) == true)
{
g.setColor(Color.WHITE);
g.fillRect(0, 0, 800000, 800000);
drawButtons(g);
}
else if (sizeInc.detect(posx, posy))
{
size+=2;
drawButtons(g);
}
else if (sizeDec.detect(posx, posy))
{
size-=2;
if (size <= 2)
size = 2;
drawButtons(g);
}
else
{
if (ready == true)
{
g.setColor(Color.BLACK);
g.drawLine(posxOld, posyOld, posx, posy);
drawButtons(g);
}
}
}
private static void drawButtons(Graphics g)
{
clear.setColor(col, Color.BLACK);
sizeInc.setColor(col, Color.BLACK);
sizeDec.setColor(col, Color.BLACK);
clear.drawButton(g);
sizeInc.drawButton(g);
sizeDec.drawButton(g);
}
public boolean mouseDown(Event e, int x, int y)
{
posx = x;
posy = y;
posxOld = x;
posyOld = y;
ready = true;
repaint();
return true;
}
public boolean mouseDrag(Event e, int x, int y)
{
posxOld = posx;
posyOld = posy;
posx = x;
posy = y;
repaint();
return true;
}
// Normal Update function
public void update(Graphics g)
{
paint(g);
}
// Double buffered Update function
/*public void update(Graphics g)
{
Graphics offgc;
Image offscreen = null;
Dimension d = size();
offscreen = createImage(d.width, d.height);
offgc = offscreen.getGraphics();
offgc.setColor(getBackground());
offgc.fillRect(0, 0, d.width, d.height);
offgc.setColor(getForeground());
paint(offgc);
g.drawImage(offscreen, 0, 0, this);
}
*/
}
class Button extends Applet
{
int minX; // X coord where the button is drawn
int minY; // Y coord where the button is drawn
int maxX; // X size
int maxY; // Y size
char letter;
Color back;
Color line;
// Constructor block
public Button(char desc)
{
minX = 0;
minY = 0;
maxX = 40;
maxY = 40;
back = new Color(255,255,255);
line = new Color(0,0,0);
letter = desc;
}
public Button(int x, int y, char desc)
{
minX = x;
minY = y;
maxX = 40;
maxY = 40;
back = new Color(255,255,255);
line = new Color(0,0,0);
letter = desc;
}
public Button(int x, int y, int size, char desc)
{
minX = x;
minY = y;
maxX = size;
maxY = size;
back = new Color(255,255,255);
line = new Color(0,0,0);
letter = desc;
}
public Button(int x, int y, int sizeX, int sizeY, char desc)
{
minX = x;
minY = y;
maxX = sizeX;
maxY = sizeY;
back = new Color(255,255,255);
line = new Color(0,0,0);
letter = desc;
}
// Draws the button
public void drawButton(Graphics g)
{
g.setColor(back);
g.fillRect(minX, minY, maxX, maxY);
g.setColor(line);
g.drawRect(minX, minY, maxX, maxY);
g.drawString(Character.toString(letter), (minX+maxX/2)-4, (minY+maxY/2)+4);
}
// Sets the button colors
public void setColor(Color b, Color l)
{
back = b;
line = l;
}
// Detects if those coordinates are in the button location or not
public boolean detect(int x, int y)
{
boolean flag = false;
if (x > minX && x < (minX + maxX) && y > minY && y < (minY + maxY))
flag = true;
else
flag = false;
return flag;
}
}