http://im2.ezgif.com/tmp/ezgif-2269702568.gif
我已将contentSize
设置为我想要的高度。但是,我的scrollview仍然有垂直滚动。事实上,有很多空白空间,我不知道为什么。
我不确定是否因为我这样做:contentOffset = CGPoint(x:0, y: self.frame.minY)
。但我这样做的原因是因为当我将按钮放在滚动视图中时,我必须向下滚动才能看到它们。 contentOffset
允许按钮在加载时位于滚动视图上。
如果有人可以禁用垂直滚动,同时仍然显示按钮会很棒!
在我的视图控制器中,我设置了自定义scrollview:
class ScheduleViewController: UIViewController {
private var scheduleBar: ScheduleBar!
private let barHeight: CGFloat = 55
override func viewDidLoad() {
super.viewDidLoad()
scheduleBar = ScheduleBar(frame: CGRect(x: 0, y: (self.navigationController?.navigationBar.frame.maxY)!, width: self.view.bounds.width, height: barHeight))
scheduleBar.setUp(buttonsData: times, selected: 2)
self.view.addSubview(scheduleBar)
}
}
在自定义scrollview中,我进一步设置了我的scrollview:
class ScheduleBar: UIScrollView {
private var buttons: [UIButton]!
private var bar: UIView!
private var buttonWidth: CGFloat!
private var buttonPadding: CGFloat = 20
func setUp(buttonsData: [String], selected: Int){
self.backgroundColor = UIColor.white
buttons = []
for time in buttonsData{
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 50, height: self.bounds.height))
button.setTitle(time, for: UIControlState.normal)
button.setTitleColor(Color.black, for: UIControlState.normal)
button.titleLabel?.font = UIFont(name: "HelveticaNeue-Medium", size: 13.0)
button.sizeToFit()
buttonWidth = button.bounds.width + buttonPadding
buttons.append(button)
}
for i in 0...(buttons.count-1){
if i == 0 {
buttons[i].frame = buttons[i].frame.offsetBy(dx:buttonPadding/2, dy: 0)
}else if i == buttons.count-1{
buttons[i].frame = buttons[i].frame.offsetBy(dx: CGFloat(i) * buttonWidth + buttonPadding/2, dy: 0)
}
else{
buttons[i].frame = buttons[i].frame.offsetBy(dx: CGFloat(i) * buttonWidth + buttonPadding, dy: 0)
}
buttons[i].center.y = (self.bounds.height/2)
addSubview(buttons[i])
}
bar = UIView(frame: CGRect(x: 0, y: self.bounds.height - 3.0, width: buttons[0].bounds.width + buttonPadding, height: 3.0))
bar.backgroundColor = Color.red
select(index: selected, animation: false)
addSubview(bar)
self.contentSize = CGSize(width: CGFloat(buttons.count) * buttonWidth + buttonPadding, height: self.bounds.height)
//reset origin of scrollview
self.contentOffset = CGPoint(x:0, y: self.frame.minY)
}
func select(index: Int, animation: Bool){
func select() -> Void{
if index == 0{
bar.frame.origin.x = CGFloat(0)
}else{
bar.frame.origin.x = buttons[index].frame.minX - buttonPadding/2
}
}
if animation {
UIView.animate(withDuration: 0.7, animations: {select()})
}else{
select()
}
scrollRectToVisible(CGRect(x: buttons[index].frame.minX, y: self.frame.minY, width: buttons[index].bounds.width, height: buttons[index].bounds.height), animated: true)
}
答案 0 :(得分:0)
尝试将contentSize的高度设置为scrollView的高度。然后应该禁用垂直滚动,因为没有任何东西可以垂直滚动。
scrollView.contentSize = CGSizeMake(scrollView.contentSize.width,scrollView.frame.size.height);
答案 1 :(得分:0)
设置scheduleBar.contentSize =(到你想要的高度,所以它没有足够的空间来上下滚动)
像:
scheduleBar.frame = CGRectMake(width:100,height:200);
scheduleBar.contentSize = CGSizeMake(scheduleBar.contentSize.width,scheduleBar.frame.size.height);
//应禁用垂直和水平滚动