我尝试在Swift-3中创建一个对象,该对象将包含各种基本用户设置,可以在整个应用程序中轻松访问。我目前将此设置作为名为PTSettings
的结构。它实现如下:
struct PTSettings {
static var aUserSettings: String()
}
可以在应用程序周围轻松访问:PTSettings.aUserSetting = "Foo"
我在这里遇到的困难是我喜欢这个结构来观察来自NotificationCenter
的UIScreen通知。当屏幕连接PTSettings
初始化外部屏幕时,为其指定视图,显示横幅以让用户知道等...
我熟悉在UIViewController上完成所有这些任务;但是我不熟练使用结构。我希望当应用程序加载时,结构将被初始化,并且init将正在观察NotificationCenter
,同时还检查在加载应用程序之前是否连接了屏幕。
以下是我目前的情况。
/// Struct containing various user-generate data such as color, messages and other settings.
struct PTSettings {
// External UI
//
static var externalScreen: UIScreen!
//
static var externalWindow: UIWindow!
//
static var extDisplay: PTExternalDisplayVC?
init () {
// Receive notifications if a screen is connected or disconnected
//
let center = NotificationCenter.default
center.addObserver(self, selector: #selector(PTSettings.handleScreenDidConnectNotification(notification:)), name: NSNotification.Name.UIScreenDidConnect, object: nil)
center.addObserver(self, selector: #selector(PTSettings.handleScreenDidDisconnectNotification(notification:)), name: NSNotification.Name.UIScreenDidDisconnect, object: nil)
center.addObserver(self, selector: #selector(PTSettings.handleScreenModeDidChangeNotification), name: NSNotification.Name.UIScreenModeDidChange, object: nil)
}
// MARK: External Displays
//
static func initializeExternalScreen(externalScreen:UIScreen) {
self.externalScreen = externalScreen
externalScreen.overscanCompensation = UIScreenOverscanCompensation(rawValue: 3)!
// Create a new window sized to the external screen's bounds
self.externalWindow = UIWindow(frame: self.externalScreen.bounds)
// Assign screen object to screen property of the new window
self.externalWindow.screen = externalScreen
// Load the clock view
let viewForExternalScreen = self.storyboard?.instantiateViewController(withIdentifier: "ExternalDisplay") as! PTExternalDisplayVC
viewForExternalScreen.view.frame = self.externalWindow.frame
// Add the view to the window
self.externalWindow.addSubview(viewForExternalScreen.view)
// Create a reference to the viewForExternalScreen
self.extDisplay = viewForExternalScreen
// Make the window visible
self.externalWindow.makeKeyAndVisible()
}
//
static func handleScreenDidConnectNotification (notification:Notification) {
if let screen = notification.object as? UIScreen {
initializeExternalScreen(externalScreen: screen)
}
}
//
static func handleScreenDidDisconnectNotification (notification:Notification) {
if externalWindow != nil {
externalWindow.isHidden = true
externalWindow = nil
displayConnectedLabel.text = "No Display"
displayConnectedLabel.textColor = CustomColors.Red.color
JSSAlertView().warning(self, title: "External Display Disconnected.")
}
}
//
static func handleScreenModeDidChangeNotification () {
let screen = UIScreen.screens[1]
initializeExternalScreen(externalScreen: screen)
}
}
编译器抱怨init()
方法中每次添加观察者都是这样的:
' #selector'的论点指静态方法' handleScreenDidConnectNotification(notification :)'没有暴露于Objective-C
然而,当在方法之前添加@objc
时,它会抱怨:
@objc只能用于类的成员,@ objc协议和类的具体扩展。
我怎样才能达到预期的效果呢?我完全不采用这种方法吗?
答案 0 :(得分:0)
我完全偏离这种方法
你确实完全离开了。将Objective-C(和Cocoa)与Swift区分开来。 Swift结构是纯粹的Swift功能。您正在尝试使用Cocoa功能,即通过选择器调用方法,使用Swift功能,结构。你不能这样做。 Swift结构缺少允许选择器工作的Objective-C内省功能。这就是为什么你只能为Objective-C类的方法创建一个选择器,即继承自NSObject 的类(正如你过去所做的那样)。
但是,添加通知中心观察者another form,您使用尾随闭包/函数,而不是选择器。你可以试试(虽然我不保证任何东西)。