我想通过网络流发送字符串json。客户端的代码
using (var ns = new NetworkStream(socket))
{
string json = JsonConvert.SerializeObject(listCfile, Formatting.Indented);
byte[] jsonbytes = Encoding.UTF8.GetBytes(json);
byte[] jsonLength = BitConverter.GetBytes(jsonbytes.Length);
ns.Write(jsonLength, 0, jsonLength.Length);
ns.Write(jsonbytes, 0, jsonbytes.Length);
}
jsonbytes是byte [988324]
在服务器端
using (var ns = new NetworkStream(socket))
{
byte[] byDataLength = new byte[4];
ns.Read(byDataLength, 0, 4);
int jsonLength = BitConverter.ToInt32(byDataLength, 0);
byte[] byData = new byte[jsonLength];
ns.Read(byData, 0, jsonLength);
File.WriteAllBytes("E:\\json.txt",byData);
}
byData是byte [988324]
但我收到的byData与我发送的jsonbytes不同。
我需要一些帮助。
更新!有时候它有效。收到的ByData与我发送的jsonbytes相同 有时它不起作用:(
答案 0 :(得分:0)
您可以尝试使用原始套接字发送和接收,以及使用内存流和数据包结束机制来处理未知数据长度。
下面是一段方法,显示在内存流中使用原始套接字和缓冲,直到检测到数据包结束。
protected const int SIZE_RECEIVE_BUFFER = 1024; /// Receive buffer size
protected const string EOF = "!#~*|"; /// End of packet string
MemoryStream _msPacket = new MemoryStream(); /// Memory stream holding buffered data packets
int _delmtPtr = 0; /// Ranking pointer to check for EOF
Socket _baseSocket;
public event EventHandler OnReceived;
// TODO: -
// Add methods to connect or accept connections.
// When data is send to receiver, send with the same EOF defined above.
//
//
public void RegisterToReceive()
{
byte[] ReceiveBuffer = new byte[SIZE_RECEIVE_BUFFER];
_baseSocket.BeginReceive
(
ReceiveBuffer,
0,
ReceiveBuffer.Length,
SocketFlags.None,
new AsyncCallback(onReceiveData),
ReceiveBuffer
);
}
private void onReceiveData(IAsyncResult async)
{
try
{
byte[] buffer = (byte[])async.AsyncState;
int bytesCtr = 0;
try
{
if (_baseSocket != null)
bytesCtr = _baseSocket.EndReceive(async);
}
catch { }
if (bytesCtr > 0)
processReceivedData(buffer, bytesCtr);
RegisterToReceive();
}
catch{ }
}
private void processReceivedData(byte[] buffer, int bufferLength)
{
byte[] eof = Encoding.UTF8.GetBytes(EOF);
int packetStart = 0;
for (int i = 0; i < bufferLength; i++)
{
if (buffer[i].Equals(eof[_delmtPtr]))
{
_delmtPtr++;
if (_delmtPtr == eof.Length)
{
var lenToWrite = i - packetStart - (_delmtPtr - 1);
byte[] packet = new byte[lenToWrite + (int)_msPacket.Position];
if (lenToWrite > 0)
_msPacket.Write(buffer, packetStart, lenToWrite);
packetStart = i + 1;
_msPacket.Position = 0;
_msPacket.Read(packet, 0, packet.Length);
try
{
if (OnReceived != null)
OnReceived(packet, EventArgs.Empty);
}
catch { }
_msPacket.Position = 0;
_delmtPtr = 0;
}
}
else
{ _delmtPtr = 0; }
}
if (packetStart < bufferLength)
_msPacket.Write(buffer, packetStart, bufferLength - packetStart);
if (_msPacket.Position == 0)
_msPacket.SetLength(0);
}
这可以接收大量数据,并且与发送者的长度无关。
上述方法显示了如何仅接收数据,因此必须在原始套接字上包含其他连接,接受,发送数据等方法。