我正在制作这个刽子手游戏时遇到麻烦。我正在添加基本功能,这样如果你猜不出正确的字母,那么guessNumber变量会减1。我使用当前代码时遇到的问题是,当玩家猜到一个不正确的字母时 - 它会完全退出while循环。我是在构建我的while循环还是 guessNumber - 的定位?我一直在修补这段代码大约一个小时,仍然无法解决这个问题!
from django.conf import settings
from django.conf.urls import url
from django.conf.urls.static import static
from . import views
urlpatterns = [
url(r'^(index\.?[html]{,4})?$', views.index, name='index'),
# url(r'^index$', views.index, name='index'),
] + static(settings.STATIC_URL, document_root=settings.STATIC_ROOT)
答案 0 :(得分:2)
每次循环找不到该字母时,您正在递减guessNumbers
。 guessNumbers--
需要在循环之外,因此每次输入只会减少猜测次数。
// array of words
var words = [
"trajectory", "symphony", "desire", "antfarm", "dancer", "happiness", "positioning",
"hobbit", "obituary", "cheetah", "sunrise", "antithesis", "wrong", "diamonds",
"partnership", "oblique", "sanctuary"];
// pick a random word
var word = words[Math.floor(Math.random() * words.length)];
// set up the answer array
var answerArray = [];
for (var i = 0; i < word.length; i++) {
answerArray[i] = "_";
}
var remainingLetters = word.length;
//amount of guesses
var guessNumber = 5;
//the game loop
while (remainingLetters > 0 && guessNumber > 0) {
//show the player their progress
alert("Your word is " + answerArray.join(" ") + "and you have " +guessNumber+ " guesses left");
//get a guess from player
var guess = prompt("Guess a letter, or click cancel to stop playing.");
if (guess === null) {
//exit the loop
alert("Ok you can quit");
break;
} else if (guess.length !== 1) {
alert("Please enter a single letter.");
} else {
//update the game state with the guess
for (let j = 0; j < word.length; j++) {
if (word[j] === guess) {
answerArray[j] = guess;
remainingLetters--;
}
}
guessNumber--;
}
} //end game loop
//alert to congratulate player
alert(answerArray.join(" "));
if (remainingLetters === 0) alert("Good job! The answer was " + word);
else alert("No more guesses! The answer was " + word);
<!DOCTYPE html>
<html>
<head>
<title>Hangman</title>
</head>
<body>
<h1>Hangman</h1>
</body>
<html>