故事是,用户通过绘制线条或曲线来选择图像的一部分。根据选择,将使用边缘检测器创建掩模。
我怎样才能做到这一点?
CoreImage和GPUImage是否有助于实现这一目标?
边缘检测是否足以制作面具?
我对图像处理和操作没有任何高级知识。我只是一个尝试理解和学习的初学者。顺便说一句,这应该在iOS中完成。
就像this一样(掩蔽部分)。
答案 0 :(得分:0)
我为你写了一个样本,向你展示如何使用蒙版来选择图像的一部分,如果你想要实现更复杂的效果,你只需要改变路径,然后就可以获得你想要的任何形状。
@interface MainViewController ()
@property UIImageView* imageV;
@property UIView* selectView;
@property UIView *blockView;
@property CGPoint startPoint;
@property CGPoint endPoint;
@end
@implementation MainViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
UIBarButtonItem *recoverItem = [[UIBarButtonItem alloc] initWithTitle:@"Recover" style:UIBarButtonItemStyleDone target:self action:@selector(recover)];
[self.navigationItem setLeftBarButtonItem:recoverItem];
_imageV = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds];
_imageV.image = [UIImage imageNamed:@"test"];
[self.view addSubview:_imageV];
_blockView = [[UIView alloc] init];
_blockView.frame = _imageV.bounds;
_blockView.backgroundColor = [UIColor whiteColor];
[_imageV addSubview:_blockView];
_blockView.hidden = true;
_selectView = [[UIView alloc] init];
_selectView.layer.borderColor = [UIColor greenColor].CGColor;
_selectView.layer.borderWidth = 2;
[_imageV addSubview:_selectView];
_selectView.hidden = true;
UIPanGestureRecognizer *panGR = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)];
[self.view addGestureRecognizer:panGR];
}
- (void) handlePan: (UIPanGestureRecognizer *)pan{
if (UIGestureRecognizerStateBegan == pan.state) {
_startPoint = [pan locationInView:_imageV];
}
else if (UIGestureRecognizerStateChanged == pan.state) {
_selectView.hidden = false;
CGPoint currentP = [pan locationInView:_imageV];
float rectWidth = currentP.x - _startPoint.x;
float rectHeight = currentP.y - _startPoint.y;
_selectView.frame = CGRectMake(_startPoint.x, _startPoint.y, rectWidth,rectHeight);
}
else if (UIGestureRecognizerStateEnded == pan.state) {
_endPoint = [pan locationInView:_imageV];
float rectWidth = _endPoint.x - _startPoint.x;
float rectHeight = _endPoint.y - _startPoint.y;
//create path
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRect:[UIScreen mainScreen].bounds];
UIBezierPath *otherPath = [[UIBezierPath bezierPathWithRect:CGRectMake(_startPoint.x, _startPoint.y, rectWidth,rectHeight)] bezierPathByReversingPath];
[maskPath appendPath:otherPath];
//set mask
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.path = maskPath.CGPath;
[_blockView.layer setMask:maskLayer];
_blockView.hidden = false;
_selectView.hidden = true;
}
}
-(void) recover{
_blockView.hidden = true;
}
@end
希望它可以帮到你。