我正在使用T恤自定义设计软件工具,并且必须为可拖动的文本添加重做和撤消事件
http://wordpress.tshirtecommerce.com/design-online/?product_id=17
我尝试过使用撤消管理器插件http://mattjmattj.github.io/simple-undo/
答案 0 :(得分:1)
我们在这里......
这是一个简单的撤销和放大的例子。重做缓冲区,并使用函数闭包来处理重做..
这当然是一个非常简单的例子,因此希望很容易遵循,但是没有理由不能使用这种技术撤消/重做任何东西。任何东西,你传递给函数闭包都可以捕获,然后进行回放。
var e = {}; //lets store references to the dom elemements
Array.prototype.slice.call(document.querySelectorAll("[id]")).
forEach(function (el) { e[el.id] = el; });
var stack = [],
stackPos = 0,
names = [];
function showNames() {
e.lbNames.textContent = names.join(', ');
e.btUndo.disabled = stackPos <= 0;
e.btRedo.disabled = stackPos >= stack.length;
e.lbBuffer.textContent = stack.length;
}
btAdd.onclick = function () {
if (!ipName.value) return alert("Please enter some text");
//a function closure to capture the name
function add(name) {
return function () {
e.ipName.value = '';
e.ipName.focus();
names.push(name);
stackPos ++;
showNames();
}
}
//no need for closure here, as were just going to pop the
//last one of the names, and shift the undo-pos back
function undo() {
stackPos --;
names.pop();
showNames();
}
//now lets add our do & undo proc
var doadd = add(ipName.value);
stack.splice(stackPos);
stack.push({
do: doadd,
undo: undo
});
//lets now do our inital do
doadd();
};
btUndo.onclick = function () {
var p = stack[stackPos - 1];
p.undo();
};
btRedo.onclick = function () {
var p = stack[stackPos];
p.do();
};
showNames();
<form onsubmit="return false">
name: <input id="ipName">
<br><br>
<button type="submit" id="btAdd" >Add</button>
<button id="btUndo">Undo</button>
<button id="btRedo">Redo</button>
Buffer = <span id="lbBuffer"></span>
<pre id="lbNames"></pre>
</form>
答案 1 :(得分:0)
好吧,有一件事让我对我的原始帖子感到困惑,那就是可重用性。 Undo / Redo也与实现细节紧密相关。
所以我创建了一个可重复使用的课程版本,同时也添加了一个明确的选项。
我认为保留原件很方便,而且这个用于比较。这样人们就可以查看代码并进行比较。
var e = {}; //lets store references to the dom elemements
Array.prototype.slice.call(document.querySelectorAll("[id]")).
forEach(function (el) { e[el.id] = el; });
function UndoRedo(update_callback, clear_callback) {
this.update_callback = update_callback;
this.clear_callback = clear_callback;
this.clear();
}
UndoRedo.prototype = {
clear: function () {
this.stack = [];
this.stackPos = 0;
if (this.clear_callback) this.clear_callback();
this.update();
},
update: function () {
if (this.update_callback) this.update_callback();
},
canUndo: function () {
return this.stackPos > 0;
},
canRedo: function () {
return this.stackPos < this.stack.length;
},
doAction: function (doProc, undoProc) {
this.stack.splice(this.stackPos);
this.stack.push({
do: doProc,
undo: undoProc
});
this.stackPos ++;
doProc();
this.update();
},
undo: function () {
var p = this.stack[this.stackPos - 1];
this.stackPos --;
p.undo();
this.update();
},
redo: function () {
var p = this.stack[this.stackPos];
this.stackPos ++;
p.do();
this.update();
}
};
var
names = [],
undoRedo = new UndoRedo(
function update() {
e.lbNames.textContent = names.join(', ');
e.btUndo.disabled = !this.canUndo();
e.btRedo.disabled = !this.canRedo();
e.lbBuffer.textContent = this.stack.length;
},
function cleared() {
names = [];
}
);
btAdd.onclick = function () {
if (!ipName.value) return alert("Please enter some text");
undoRedo.doAction(
function add(name) {
return function () {
e.ipName.value = '';
e.ipName.focus();
names.push(name);
}
}(ipName.value),
function undo() {
names.pop();
}
);
};
btUndo.onclick = function () {
undoRedo.undo();
};
btRedo.onclick = function () {
undoRedo.redo();
};
btClear.onclick = function () {
undoRedo.clear();
}
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<form onsubmit="return false">
name: <input id="ipName">
<br><br>
<button type="submit" id="btAdd" >Add</button>
<button id="btUndo">Undo</button>
<button id="btRedo">Redo</button>
Buffer = <span id="lbBuffer"></span>
<button id="btClear">Clear</button>
<pre id="lbNames"></pre>
</form>
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