我试图用canvas和javascript创建动画。我想重新创建一条在我的画布边框上运行的蛇,而不指定任何鼠标或键盘事件。目前我能够将我的矩形从左向右移动,但我无法想出让它向下移动的方法。 有什么建议吗?这是我的代码:
function drawRectangle(myRectangle, context) {
context.beginPath();
context.rect(myRectangle.x, myRectangle.y, myRectangle.width, myRectangle.height);
context.fillStyle = '#FB0202';
context.fill();
}
function animateUp(myRectangle, canvas, context, startTime) {
// update
var time = (new Date()).getTime() - startTime;
var linearSpeed = 100;
// pixels / second
var newX = linearSpeed * time / 1000;
if (newX < canvas.width - myRectangle.width / 2) {
myRectangle.x = newX;
}
// clear
context.clearRect(0, 0, (canvas.width - 20), canvas.height);
drawRectangle(myRectangle, context);
// request new frame
requestAnimFrame(function() {
animateUp(myRectangle, canvas, context, startTime);
});
}
function animateDown(myRectangleDown, canvas, context, startTime) {
// update
var time = 0;
var linearSpeed = 100;
// pixels / second
var newY = linearSpeed * time / 1000;
if (newY < canvas.height - myRectangleDown.height / 2) {
myRectangleDown.y = newY;
}
// clear
context.clearRect(10, 0, (canvas.height - 20), canvas.width);
drawRectangle(myRectangleDown, context);
// request new frame
requestAnimFrame(function() {
animateDown(myRectangleDown, canvas, context, startTime);
});
}
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var myRectangle = {
x: 0,
y: 0,
width: 20,
height: 20
};
var myRectangleDown = {
x: 480,
y: 0,
width: 20,
height: 20
}
drawRectangle(myRectangle, context);
// wait one second before starting animation
setTimeout(function() {
var startTime = (new Date()).getTime();
animateUp(myRectangle, canvas, context, startTime);
}, 1000);`
答案 0 :(得分:0)
您只需要更改矩形的Y值,而不是X.
更改animateUp函数中的这一行使你的框在jsFiddle
中向下移动if (newX < canvas.width - myRectangle.width / 2) {
myRectangle.y = newX;
}