所以我有一个门控制,可以有4个状态
public enum DoorControlState
{
DoorClosed,
DoorOpening,
DoorOpen,
DoorBreached
}
要打开门,需要一个访问代码,然后验证代码,如果正确,则打开门。如果门未处于关闭状态,则不会发生任何事情。它应该像这个RequestEntry(id)[Doorcontrol] - > ValidateEntryRequest(id)[IUserValidation] - > OK [Doorcontrol] - >打开[IDoor] - >将状态更改为DoorOpening。然后Idoor调用DoorOpen,状态更改为DoorOpen,依此类推。
我已经实现了DoorControl类,如下所示
public class DoorControl
{
private IDoor _door;
private IEntryNotification _entryNotification;
private IUserValidation _userValidation;
private DoorControlState _doorControlState;
private int _id;
public DoorControl(IDoor door, IEntryNotification entryNotification, IUserValidation userValidation, DoorControlState doorControlState)
{
_door = door;
_entryNotification = entryNotification;
_userValidation = userValidation;
_doorControlState = doorControlState;
}
public void Run()
{
switch (_doorControlState)
{
case DoorControlState.DoorClosed:
bool foo = RequestEntryId();
if (foo)
{
_door.Open();
_doorControlState = DoorControlState.DoorOpening;
}
break;
case DoorControlState.DoorOpening:
_door.Close();
_doorControlState = DoorControlState.DoorOpen;
break;
case DoorControlState.DoorOpen:
// Do stuff....
break;
case DoorControlState.DoorBreached:
// Do stuff
break;
default:
throw new InvalidEnumArgumentException();
}
}
private bool RequestEntryId()
{
bool maybeFoo = _userValidation.ValidateEnetryRequest();
if (maybeFoo = true)
{
return true;
}
return false;
}
public void DoorOpened()
{
//
}
public void DoorClosed()
{
//
}
}
}
UserValidation和Door类实现为Interfaces
public interface IUserValidation
{
bool ValidateEnetryRequest();
}
public interface IDoor
{
void Open();
void Close();
}
我正在使用Nunit和NSubstitute
测试我的代码namespace DoorControl.Unit.Test
{
[TestFixture]
public class DoorControlUnitTest
{
private DoorControl _uut;
private IDoor _door;
private IEntryNotification _entryNotification;
private IUserValidation _userValidation;
private DoorControlState _doorControlState;
[SetUp]
public void SetUp()
{
_door = Substitute.For<IDoor>();
_entryNotification = Substitute.For<IEntryNotification>();
_userValidation = Substitute.For<IUserValidation>();
_doorControlState = DoorControlState.DoorClosed;
_uut = new DoorControl(_door, _entryNotification, _userValidation, _doorControlState);
}
[Test]
public void InputCorrectId()
{
_userValidation.ValidateEnetryRequest().Returns(true);
_uut.RequestEntryId(); // Can't called that cause it's private
_door.Received().Open();
}
}
}
我无法弄清楚如何只在它处于Doorclosed状态时调用RequestEntryId,如果它处于另一个状态则忽略它。
编辑:Doorcontrol所处的状态应该对其他人隐藏。
答案 0 :(得分:1)
public void InputCorrectId()
{
_userValidation.ValidateEnetryRequest().Returns(true);
if(_doorControlState == DoorControlState.DoorClosed){
_uut.RequestEntryId(); // Make it public
}
_door.Received().Open();
}
或者进入门控类:
case DoorControlState.DoorClosed:
RequestEntryId();
答案 1 :(得分:0)
我不确定你究竟在问什么:当你说&#34;我无法弄清楚如何只在它关闭时才能调用RequestEntryId陈述,如果它处于另一个状态,则忽略它。&#34;你的意思是单元测试吗?我无法弄清楚你为什么要那样做。请提供更多信息,如果我能提供帮助,我会更新此答案。
我注意到了一些可能对你有帮助的事情。首先RequestEntryId
有问题:
private bool RequestEntryId()
{
bool maybeFoo = _userValidation.ValidateEnetryRequest();
if (maybeFoo = true)
{
return true;
}
return false;
}
此处maybeFoo = true
是一项覆盖ValidateEntryRequest()
结果的作业。我认为您打算与==
进行比较,但整个方法可以简化为:
private bool RequestEntryId()
{
return _userValidation.ValidateEnetryRequest();
}
通过修复,我们可以运行一些测试来检查公共Run
方法的行为方式。鉴于您SetUp
已在Closed
州创建了一个门禁控件,我们可以测试该门是否为有效用户打开,并且无法为无效用户打开。
[Test]
public void ClosedDoorOpensWhenUserIsValid()
{
_userValidation.ValidateEnetryRequest().Returns(true);
_uut.Run();
_door.Received().Open();
}
[Test]
public void ClosedDoorDoesNotOpenWhenUserInvalid()
{
_userValidation.ValidateEnetryRequest().Returns(false);
_uut.Run();
_door.DidNotReceive().Open();
}
我们还可以检查已经打开的门没有重复验证:
[Test]
public void OpenDoorDoesNotRevalidate()
{
_userValidation.ValidateEnetryRequest().Returns(true);
_uut.Run();
_userValidation.ClearReceivedCalls();
_uut.Run();
_userValidation.DidNotReceive().ValidateEnetryRequest();
}
希望这能为您提供一些测试方法。