如何向AutoIt Exe添加资源?

时间:2016-10-03 18:23:53

标签: autoit autoit-c#-wrapper

我想在我的AutoIT应用程序中包含一些txt文件。

#AutoIt3Wrapper_Res_Field=#AutoIt3Wrapper_icon|C:\Scripts\AutoIt\HelpDeskIT\images\helpdesk_icon.ico
#AutoIt3Wrapper_Res_File_Add=C:\Scripts\AutoIt\HelpDeskIT\Instructions.txt
#AutoIt3Wrapper_Res_File_Add=C:\Scripts\AutoIt\HelpDeskIT\reportaproblem.txt

但它没有被添加到我的exe文件中。 (当我启动应用程序时,它无法找到文件)

1 个答案:

答案 0 :(得分:3)

来自SciTE4AutoIt3帮助(在Extra Utilities下 - > AutoIt3Wrapper)......

  

添加文件

     

文件存储在RT_RCDATA部分中,通常存储为字节   对于字节。如果section值设置为-10(RT_RCDATA在内部   评估为10)然后在添加之前压缩文件:

#AutoIt3Wrapper_Res_File_Add=file_name, RT_RCDATA     : UNCOMPRESSED 
#AutoIt3Wrapper_Res_File_Add=file_name, 10            ; UNCOMPRESSED 
#AutoIt3Wrapper_Res_File_Add=file_name, -10           ; COMPRESSED 
     

当需要该文件时,可以使用此代码提取该文件。设置   $ isCompressed参数匹配Res_File_Add指令:

#include <WinAPIRes.au3> 
#include <WinAPIInternals.au3> 

Func _FileInstallFromResource($sResName, $sDest, $isCompressed = False, $iUncompressedSize = Default) 
    Local $bBytes = _GetResourceAsBytes($sResName, $isCompressed, $iUncompressedSize) 
    If @error Then Return SetError(@error, 0, 0) 
    FileDelete($sDest) 
    FileWrite($sDest, $bBytes) 
EndFunc 

Func _GetResourceAsBytes($sResName, $isCompressed = False, $iUncompressedSize = Default) 
    Local $hMod = _WinAPI_GetModuleHandle(Null) 
    Local $hRes = _WinAPI_FindResource($hMod, 10, $sResName) 
    If @error Or Not $hRes Then Return SetError(1, 0, 0) 
    Local $dSize = _WinAPI_SizeOfResource($hMod, $hRes) 
    If @error Or Not $dSize Then Return SetError(2, 0, 0) 
    Local $hLoad = _WinAPI_LoadResource($hMod, $hRes) 
    If @error Or Not $hLoad Then Return SetError(3, 0, 0) 
    Local $pData = _WinAPI_LockResource($hLoad) 
    If @error Or Not $pData Then Return SetError(4, 0, 0) 
    Local $tBuffer = DllStructCreate("byte[" & $dSize & "]") 
    _WinAPI_MoveMemory(DllStructGetPtr($tBuffer), $pData, $dSize) 
    If $isCompressed Then 
        Local $oBuffer 
       _WinAPI_LZNTDecompress($tBuffer, $oBuffer, $iUncompressedSize) 
        If @error Then Return SetError(5, 0, 0) 
        $tBuffer = $oBuffer 
    EndIf 
    Return DllStructGetData($tBuffer, 1) 
EndFunc 

Func _WinAPI_LZNTDecompress(ByRef $tInput, ByRef $tOutput, $iUncompressedSize = Default) 
    ; if no uncompressed size given, use 16x the input buffer 
    If $iUncompressedSize = Default Then $iUncompressedSize = 16 * DllStructGetSize($tInput) 
    Local $tBuffer, $ret 
    $tOutput = 0 
    $tBuffer = DllStructCreate("byte[" & $iUncompressedSize & "]") 
    If @error Then Return SetError(1, 0, 0) 
    $ret = DllCall("ntdll.dll", "long", "RtlDecompressBuffer", "ushort", 2, "struct*", $tBuffer, "ulong", $iUncompressedSize, "struct*", $tInput, "ulong", DllStructGetSize($tInput), "ulong*", 0) 
    If @error Then Return SetError(2, 0, 0) 
    If $ret[0] Then Return SetError(3, $ret[0], 0) 
    $tOutput = DllStructCreate("byte[" & $ret[6] & "]") 
    If Not _WinAPI_MoveMemory(DllStructGetPtr($tOutput), DllStructGetPtr($tBuffer), $ret[6]) Then 
        $tOutput = 0 
        Return SetError(4, 0, 0) 
    EndIf 
    Return $ret[6] 
EndFunc