所以我有一些我想移动的NSButtons和NSImages(我认为它们会以同样的方式移动)。我想将它们移动到窗口上的新坐标。我假设我可以找到我想在Interface Builder上移动它们的坐标,然后以编程方式移动它们。
此外,我该如何设置此动作的动画?并控制动画的速度,风格等等?有内置功能吗?或者我是否必须制作图像文件并循环浏览它们?
注意:我主要想知道如何更改对象的坐标,动画是次要的,但是如果你能描述它也会让我很开心。
答案 0 :(得分:5)
每个UI元素都有一个bounds和frame属性。 frame属性具有x,y,width和height属性。如果要移动项目,只需调整框架属性的值:
NSButton *button // assume this exists as your UI object
NSRect rect = NSMakeRect(50.0, 40.0, 250.0, 100.0);
[button setFrame:rect];
这将在没有任何动画的情况下移动它。如果你想要动画,请浏览对象的动画代理(适用于简单的东西:
[[button animation] setFrame:rect];
答案 1 :(得分:4)
更新:我的原始帖子是关于如何在iPhone上制作两个动画,但这不是原始海报/问题所要求的。这就是我在24小时编码后尝试回答SO问题所得到的。 Anyhoo,我将在这里留下答案,以防有人出现并希望在iPhone上了解这一点。这是一个在Mac上做同样事情的例子。请注意,此示例要求您首先在Interface Builder中使用NSWindow设置示例项目(任何默认项目都应该这样做):
------ Mac示例:
// MacAnimationExample.h:
#import <Cocoa/Cocoa.h>
#import <QuartzCore/QuartzCore.h>
@interface ColorView : NSView {
NSColor *backgroundColor;
}
@property( nonatomic, retain ) NSColor *backgroundColor;
@end
@interface MacAnimationExample : NSObject <NSAnimationDelegate, NSApplicationDelegate> {
ColorView *red;
ColorView *yellow;
IBOutlet NSWindow *window;
}
@property( assign ) IBOutlet NSWindow *window;
@end
// MacAnimationExample.m:
#import "MacAnimationExample.h"
@implementation ColorView
@synthesize backgroundColor;
- (void) setBackgroundColor:(NSColor *) iColor {
[iColor retain];
[backgroundColor release];
backgroundColor = iColor;
[self setNeedsDisplay: YES];
}
- (void) drawRect:(NSRect) iRect {
[backgroundColor set];
NSRectFill( iRect );
}
@end
@implementation MacAnimationExample
@synthesize window;
- (void) animateIt {
NSAnimation *animation;
NSArray *animations;
NSRect redFrame, yellowFrame;
NSMutableDictionary *redInfo, *yellowInfo;
redFrame = [red frame];
yellowFrame = [yellow frame];
redInfo = [NSMutableDictionary dictionary];
[redInfo setObject: red forKey: NSViewAnimationTargetKey];
[redInfo setObject: [NSValue valueWithRect: redFrame] forKey: NSViewAnimationStartFrameKey];
[redInfo setObject: [NSValue valueWithRect: yellowFrame] forKey: NSViewAnimationEndFrameKey];
yellowInfo = [NSMutableDictionary dictionary];
[yellowInfo setObject: yellow forKey: NSViewAnimationTargetKey];
[yellowInfo setObject: [NSValue valueWithRect: yellowFrame] forKey: NSViewAnimationStartFrameKey];
[yellowInfo setObject: [NSValue valueWithRect: redFrame] forKey: NSViewAnimationEndFrameKey];
animations = [NSArray arrayWithObjects: redInfo, yellowInfo, nil];
animation = [[[NSViewAnimation alloc] initWithViewAnimations: animations] autorelease];
[animation setDelegate: self];
[animation setDuration: 0.5];
[animation startAnimation];
}
- (void) animationDidEnd:(NSAnimation*) animation {
[self animateIt];
}
- (void) applicationDidFinishLaunching:(NSNotification *) aNotification {
NSRect bounds;
NSView *contentView;
contentView = [window contentView];
bounds = [contentView bounds];
bounds.size.width = floorf( bounds.size.width * 0.5 );
red = [[[ColorView alloc] initWithFrame: bounds] autorelease];
red.backgroundColor = [NSColor redColor];
[contentView addSubview: red];
bounds.origin.x += bounds.size.width;
yellow = [[[ColorView alloc] initWithFrame: bounds] autorelease];
yellow.backgroundColor = [NSColor yellowColor];
[contentView addSubview: yellow];
[self animateIt];
}
@end
------ iPhone示例:
这是一个示例,说明如何动画两个rects。一旦你搞清楚这个简单的基于UIView的动画的其余部分是非常容易的。您可以查看较低层的CoreAnimation内容,而对于较新的操作系统,您可以查看动画块概念。这是你应该开始的地方:
@interface ExampleViewController : UIViewController {
UIView *red;
UIView *yellow;
}
@end
@implementation ExampleViewController
- (void) loadView {
UIView *background;
CGRect frame;
frame = [UIScreen mainScreen].bounds;
// background view contains red & yellow subviews
background = [[[UIView alloc] initWithFrame: frame] autorelease];
frame.size.width = floorf( frame.size.width * 0.5 );
red = [[[UIView alloc] initWithFrame: frame] autorelease];
red.backgroundColor = [UIColor redColor];
frame.origin.x = frame.size.width;
yellow = [[[UIView alloc] initWithFrame: frame] autorelease];
yellow.backgroundColor = [UIColor yellowColor];
[background addSubview: yellow];
[background addSubview: red];
self.view = background;
}
- (void) viewWillAppear:(BOOL) animated {
CGRect temp;
// normally you will let the animated parameter
// control whether or not the view animates. for
// demonstation I add a hack to force animation to begin:
animated = YES; // hack
if ( animated ) {
[UIView beginAnimations: nil context: nil];
[UIView setAnimationDelegate: self];
[UIView setAnimationDidStopSelector: @selector(startAnimation)];
[UIView setAnimationDuration: 0.5];
}
temp = red.frame;
red.frame = yellow.frame;
yellow.frame = temp;
if ( animated ) [UIView commitAnimations];
}
- (void) startAnimation {
[self viewWillAppear: YES];
}
@end
答案 2 :(得分:3)