我有两个列表,原始列表和复制列表。我制作了原始列表的副本,原因有一个:
我需要处理/处理原始列表中的数据,但我不应该编辑它。所以我创建了一份原始列表的副本。但是我在复制列表上做的某些改变仍然会修改原始文件。
这是我的代码:
forPrintKitchenOrders = new List<OrderTemp>();
foreach (var itemss in forPrintKitchen)
{
forPrintKitchenOrders.Add(itemss); // HERE I AM ADDING ITEMS TO ANOTHER LIST BECAUSE I DON'T WANT TO EDIT ORIGINAL LIST (Change quantity etc)
}
if (forPrintKitchen.Count > 0)
{
foreach (var item in forPrintKitchenOrders.ToList())
{
foreach (var item2 in mainList)
{
if (item2.MainProductID == Convert.ToInt32(item._articleCode))
{
//I don't know why this is happening. I loop another list (copy of original list, because I didn't want to harm original list), and when I find certain item I am reducing quantity (-1),
//And later I realized and saw while I was debugging, that the value of quantity in my original "forPrintKitchen" list is also edited, I don't know how changed reflected there..
int calculate = Convert.ToInt32(item._quantity)-1; //this block is making me trouble, here I am reducing quantity and later that reflects to my forPrintKitchen list even if I am editing and looping //forPrintKitchenOrders(original's copy)
item._quantity = calculate.ToString();
}
}
}
foreach (var items in forPrintKitchen) //THIS IS MY ORIGILAN LIST AND SHE SHOULD NOT BE EDITED WHEN I EDIT "forPrintKitchenOrders" item
{
//Original List
OrdersKitchen kitchen = new OrdersKitchen();
kitchen.ProductID = Convert.ToInt32(items._articleCode);
kitchen.UserID = Util.User.UserID;
kitchen.UserName = Util.User.FirstName
kitchen.LastName = Util.User.LastName
kitchen.BillID = bill.BillID;
kitchen.Quantity = Convert.ToInt32(items._Quantity);
OrdersKitchen.Add(kitchen);
}
foreach (var itemss in mainList)
{
OrdersKitchen kitchen2 = new OrdersKitchen();
kitchen2.ProductID = Convert.ToInt32(itemss.MainProductID);
kitchen2.UserID = User.UserID;
kitchen2.UserName = Util.User.FirstName;
kitchen2.LastName = Util.User.LastName;
kitchen2.BillID = bill.BillID;
kitchen2.Quantity = Convert.ToInt32(0); //HARDCODE ZERO
OrdersKitchen.Add(kitchen2);
}
}
mainList.Clear();
//forPrintKitchenOrders.Clear();
}
在看到回复之后,我读了@ sachin的帖子并写了一个与他们类似的代码。这好吗?看起来它现在正在工作,但我不确定这个解决方案是否正常?
foreach (var itemss in forPrintKitchenOrders)
{
forPrintKitchenOrders.Add(new OrderTemp(itemss._articleCode,itemss._name,itemss._quantity,itemss._amount));
}
public class OrderTemp
{
public string _articleCode;
public string _name;
public string _quantity;
public double _amount;
public OrderTemp(string articleCode, string name, string quantity, double amount)
{
_articleCode = amount;
_name = name;
_quantity = quantity;
_amount = amount;
}
}
答案 0 :(得分:2)
您所指的集合为&#39; 复制列表&#39;是实际上不是副本。
Collection中的元素引用与原始集合中相同的对象。
您必须使用以下内容替换复制的foreach循环:
std::cout << new_edge_pm[new_mesh.edge_handle(23)] << std::endl;
// Should print "foo"
foreach (var item in forPrintKitchen)
{
forPrintKitchenOrders.Add(item.Clone()); // The clone method should return a new Instance after copying properties from item.
}
方法应该创建Clone
实例并从正在克隆的实例中复制每个属性,然后返回新创建的实例。
基本上,您必须在new
类中定义一个名为Clone(名称无关紧要)的方法,如下所示:
OrderTemp
答案 1 :(得分:0)
您基本上创建浅副本。这意味着它将复制所有简单类型,如引用和泛型类型,但 NOT 对象内容。
作为解决方案,您需要完全复制对象:
foreach (var itemss in forPrintKitchen)
{
forPrintKitchenOrders.Add(new OrderTemp(){ /*copy itemss here*/ });
}
我喜欢使用AutoMapper执行此任务,但如果您不想在项目中使用框架,则可以在 OrderTemp 类型上实现 IClonable 必要的嵌套类型并调用 Clone()方法。
答案 2 :(得分:0)
您制作了列表的副本,但副本仍包含对相同对象的引用;对象本身不会被复制。