我正在尝试为具有播放器和计算机掷骰子的游戏编写代码,直到其中一个或两个达到250(这可能使他们打成平手)。玩家和计算机可以从3种模具中选择1种。一个 - 24面双面打结,两个 - 10面双面打印,或三 - 六面模具。如果模具全部相同,则10和6面模具有一个奖励。有2个"湖泊"如果玩家落入其中,玩家必须在湖的开始之前回到较低的数字,那么还有一个泥泞的沼泽地,玩家在沼泽中所做的每一个动作都被切成两半。每10个位置(10,20,30,40等),玩家随机抽取一张牌。玩家可以随机获得11种不同的牌:
1-4:玩家从1-6开始随机移动
5:玩家从4-11(随机8 + 4)随机前进一步
6:玩家移动到另一个玩家的位置(见下文)
7:玩家回到开头(移动到位置0)
8-9:玩家从1-6
中移回一个随机数量10-11:玩家从4-11
移回一个随机数量我有一些问题。我的第一个问题是每次转弯后模具辊没有变化,它们将保持不变。因此,如果我选择3个骰子,我可能会得到3个随机数,如果我选择再次骰子,我会得到相同的3个数字。
我似乎也无法让玩家计数正确更新。如果玩家总共滚动了18个点并且下一个回合他滚动了14个,则计数将从18变为14。
我的第三个问题似乎是无论我做什么,湖泊的打印声明,泥泞的补丁和赢家公告总是打印。我尝试过一些不同的东西,似乎没什么用。
我是代码编写的新手(这是我写的第四个程序)并且没有广泛的知识来知道什么是错的。代码不必专业,我只是希望它能正常工作。非常感谢任何和所有的帮助。
/*This program will create a "Board" game. Each player can choose
from several different types of die. The computer and user will take
turns "rolling" a dice. There are several obstacles that can send one
of the players back. The goal is to get above 250*/
import java.util.*;
public class Project4 {
public static void main(String[] args) {
Scanner in=new Scanner(System.in);
//assigning variables
int p1, p2;
p1=p2=0;
int spacesmoved = 0;
//Setting up the randomization of the 24 sided die
int minimum1 = 1;
int maximum1 = 24;
Random rn1 = new Random();
int range1 = maximum1 - minimum1 + 1;
int die1 = rn1.nextInt(range1) + minimum1;
//Setting up the randomization of the 10 sided die
int minimum2 = 1;
int maximum2 = 10;
Random rn2 = new Random();
int range2 = maximum2 - minimum2+ 1;
int die2 = rn2.nextInt(range2) + minimum2;
int die22 = rn2.nextInt(range2) + minimum2;
int die222 = rn2.nextInt(range2) + minimum2;
//Setting up the randomization of the 6 sided die
int minimum3 = 1;
int maximum3 = 10;
Random rn3 = new Random();
int range3 = maximum3 - minimum3+ 1;
int die3 = rn3.nextInt(range3) + minimum3;
int die33 = rn3.nextInt(range3) + minimum3;
int die333 = rn3.nextInt(range3) + minimum3;
//Setting a loop for the players to take turns until one, or both, reach > 250
while (p1 <= 250 && p2 <= 250) {
{System.out.println(" Current positions. Player: " + p1 + " Computer: " + p2);
System.out.println("Which die would you like to roll? die1(1) = one 24-sided die, die2(2) = two 10-sided dice, die3(3) = three 6-sided dice: ");
String diechoice = in.nextLine().toLowerCase();
//Getting the die roll if the player chooses the 24 sided die
if (diechoice.equals ("1")) {
spacesmoved = (die1);
System.out.println("Player rolled a " + die1);
System.out.println("Player moves forward " + die1 +" spaces");
p1+=spacesmoved;
}
//Getting the die roll if the player chooses the two 10 sided die
if (diechoice.equals ("2")) { spacesmoved = (die2 + die22);
System.out.println("First die is " + die2);//TESTTTT
System.out.println("Second die is a " + die22);//TEST
System.out.println(die2 + die22);//TESTTTTtttt
if (die2 == die22); {
spacesmoved = (die2 + die22 + die222);
System.out.println("Player rolled doubles, player gets to roll a 3rd 10 sided die");
System.out.println("Players 3rd dice roll is " + die222);
System.out.println("Player moves forward a total of " + spacesmoved + " spots");
p1 += spacesmoved;
}
// player1spot = (currentspot + spacesmoved);
}
//Getting the die roll if the player chooses three 6 sided die
if (diechoice.equals("3")) { spacesmoved = (die3 + die33 + die333);
System.out.println("die 1 is " + die3);
System.out.println("die 2 is " + die33);
System.out.println("die 3 is " + die333);
System.out.println("Player 1 moves forward a total of " + spacesmoved + " spots");
{ if (die3 == die33)
if (die33 == die333)
spacesmoved = ( spacesmoved * 2);
p1 += spacesmoved;
}}
/*Setting up the lakes and muddy patch. If the player lands in a lake he goes back
to the lower edge of the lake. If in the mud his moves are cut in half ONLY while in the mud */
{if (spacesmoved >= (83) || spacesmoved <= (89)); spacesmoved = (82);
System.out.println("Player landed in a lake, player goes back to space " + spacesmoved);
if (spacesmoved >= (152) || spacesmoved <= (155)); spacesmoved = (151);
System.out.println("Player landed in a lake, player goes back to space " + spacesmoved);
if (spacesmoved >= (201) || spacesmoved <= (233)); spacesmoved = (spacesmoved / 2);
System.out.println("Player landed in mud, players turns are cut in half until player gets out");
}
//Setting up the random cards if the player lands on a 10
if (p1 % 10==0);
{ int minimum4 = 0;
int maximum4 = 11;
Random rn4 = new Random();
int range4 = maximum4 - minimum4 + 1;
int card = rn4.nextInt(range4) + minimum4;
//if player gets a card that moves them ahead a random number between 1-6
if (card >=4);
int minimum = 0;
int maximum = 6;
Random rn = new Random();
int range = maximum - minimum + 1;
int cardmove = rn.nextInt(range) + minimum;
p1 = cardmove;
//if player gets a card that moves them ahead a random number between 4-11
if (card == 5);
int minimum5 = 4;
int maximum5 = 11;
Random rn5 = new Random();
int range5 = maximum5 - minimum5 + 1;
int cardmove5 = rn5.nextInt(range5) + minimum5;
p1 = cardmove5;
//if player gets a card that moves them to the spot of the other player
if (card == 6);
p2 = p1;
//if player gets a card that moves them back to 0 (moves location to 0)
if (card ==7);
p1 = 0;
//if player gets a card that moves them back between 1-6 spaces
if (card == (8) || card == 9);
int minimum6 = 1;
int maximum6 = 6;
Random rn6 = new Random();
int range6 = maximum6 - minimum6 + 1;
int cardmove6 = rn6.nextInt(range6) + minimum6;
//if player gets a card that moves them back between 4-11 spaces
if (card == (10) || card == 11);
int minimum7 = 4;
int maximum7 = 11;
Random rn7 = new Random();
int range7 = maximum7 - minimum7 + 1;
int cardmove7 = rn7.nextInt(range7) + minimum7;
}
//Setting up the computers turn
System.out.println("Computers turn");
{
int minimum = 0;
int maximum = 2;
Random rn = new Random();
int range = maximum - minimum + 1;
int computersturn = rn.nextInt(range) + minimum;
//If computer randomly chooses a 24 sided die
spacesmoved = (die1);
System.out.println("Computer rolled a " + die1);
System.out.println("Computer moved " + die1 +" spaces");
p2+=spacesmoved;
}
//If the computer randomly chooses the two 10 sided die
if (diechoice.equals ("die2")) { spacesmoved = (die2 + die22);
System.out.println("First die is " + die2);//TESTTTT
System.out.println("Second die is a " + die22);//TEST
System.out.println(die2 + die22);//TESTTTTtttt
if (die2 == die22); {
spacesmoved = (die2 + die22 + die222);
System.out.println("Computer rolled doubles, player gets to roll a 3rd 10 sided die");
System.out.println("Computer 3rd dice roll is " + die222);
System.out.println("Computer moves a total of " + spacesmoved + " spots");
p2 += spacesmoved;
}
}
//If the computer randomly chooses three 6 sided die
if (diechoice.equals("die3")) { spacesmoved = (die3 + die33 + die333);
System.out.println("die 1 is " + die3);
System.out.println("die 2 is " + die33);
System.out.println("die 3 is " + die333);
System.out.println("Computer 1 moves a total of " + spacesmoved + " spots");
{ if (die3 == die33)
if (die33 == die333)
spacesmoved = ( spacesmoved * 2);
p2 += spacesmoved;
}
//Setting the lakes and mud for the computer
if (spacesmoved >= (83) || spacesmoved <= (89)); spacesmoved = (82);
System.out.println("Computer landed in a lake, player goes back to space " + spacesmoved);
if (spacesmoved >= (152) || spacesmoved <= (155)); spacesmoved = (151);
System.out.println("Computer landed in a lake, player goes back to space " + spacesmoved);
if (spacesmoved >= (201) || spacesmoved <= (233)); spacesmoved = (spacesmoved / 2);
System.out.println("Computer landed in mud, players turns are cut in half until player gets out");
//Setting up the cards for the computer
if (p1 % 10==0);
{ int minimum4 = 0;
int maximum4 = 11;
Random rn4 = new Random();
int range4 = maximum4 - minimum4 + 1;
int card = rn4.nextInt(range4) + minimum4;
//if computer gets a card that moves them ahead a random number between 1-6
if (card >=4);
int minimum = 0;
int maximum = 6;
Random rn = new Random();
int range = maximum - minimum + 1;
int cardmove = rn.nextInt(range) + minimum;
//if computer gets a card that moves them ahead a random number between 4-11
if (card == 5);
int minimum5 = 4;
int maximum5 = 11;
Random rn5 = new Random();
int range5 = maximum5 - minimum5 + 1;
int cardmove5 = rn5.nextInt(range5) + minimum5;
//if computer gets a card that moves them to the spot of the other player
if (card == 6);
p1 = p2;
//if computer gets a card that moves them back to 0 (moves location to 0)
if (card ==7);
p1 = 0;
//if computer gets a card that moves them back between 1-6 spaces
if (card == (8) || card == 9);
int minimum6 = 1;
int maximum6 = 6;
Random rn6 = new Random();
int range6 = maximum6 - minimum6 + 1;
int cardmove6 = rn6.nextInt(range6) + minimum6;
//if computer gets a card that moves them back between 4-11 spaces
if (card == (10) || card == 11);
int minimum7 = 4;
int maximum7 = 11;
Random rn7 = new Random();
int range7 = maximum7 - minimum7 + 1;
int cardmove7 = rn7.nextInt(range7) + minimum7;
}
}
//Writing a final statment showing the winner, or if both tied.
{ if (p1 > p2);
System.out.println("Player 1 wins! Good job!");
if (p2 >p1);
System.out.println("Computer wins! Better luck next time!");
if (p2 == p1);
System.out.println("The game ends in a tie!");
}
}
}
}
}
答案 0 :(得分:2)
以下是我提到的与你提到的三个问题有关的事情:
问题编号1:
您正在设置代码执行开始时的骰子值。从那时起,你根本就没有改变它们。这就是每回合总是滚动相同数字的问题的原因。您可能会认为每次使用die1
或任何其他模具变量时,它都会重新执行文件顶部的代码,但它并没有。
文件顶部的代码只执行一次,然后存储在该变量中的值用于程序执行的其余部分。直到你改变它。所以你会想要更像这样的东西:
//Getting the die roll if the player chooses the 24 sided die
if (diechoice.equals ("1")) {
die1 = rn1.nextInt(range1) + minimum1;
System.out.println("Player rolled a " + die1);
System.out.println("Player moves forward " + die1 +" spaces");
p1+=die1;
}
在模具滚动的其他情况下,您还需要更改它。
这样做的另一个好处是你真的只需要一个随机数生成器。实际上,每个骰子实际上并不需要一个。您可以对所有模具使用相同的模具。
问题2:
我不确定掷骰子究竟出了什么问题,如果那里确实出现了问题,但我确实注意到了一些你想要改变对p1所做的事情的地方P2:
+=
代替=
。即p1 += cardmove5
而不是p1 = cardmove5
p1 -= cardmove
语句。p2 = p1
,而是你有p1 = p2
。与计算机返回0相同。您有p1 = 0
,但似乎您需要p2 = 0
。所以要小心一点。 (还要注意复制粘贴。我猜这就是为什么会发生这种情况)问题3:
这个问题看起来像是因为您使用||
运算符而应该使用&&
。当您使用||
时,您实际上在说&#34;或&#34;。所以这是第一个声明
if (spacesmoved >= (83) || spacesmoved <= (89))
读为&#34;如果spacemoved大于或等于83 OR 小于或等于89&#34; ...想一想。是否有任何数字不大于83或小于89?答案是不。每个数字都会满足这个条件。您可能希望使用&&
,这意味着&#34;和&#34;像这样:
if (spacesmoved >= (83) && spacesmoved <= (89))
&#34;如果spacemoved大于或等于83 AND 小于或等于89&#34;,这只适用于83到89之间的数字。
您还需要在&#34; if&#34;之后删除分号。该块中的语句和其他类似的块。如果你不这样做,那些条件中的代码就不会被执行。当它发生时,这确实是一个非常难以找到的错误。
另一件要知道的事情是,当你想要在&#34; if&#34;条件,您必须将它括在花括号{}
中,否则,只有第一行将包含在条件中,并且任何后续行将无条件执行。这是导致第三个问题的另一个事实。
最后一件事是你应该尝试使用&#34;否则如果&#34;和&#34;否则&#34;声明。它将帮助您的代码流更有意义。我不打算为你做所有的工作,但是这个代码块应该看起来更像这样:
if (p1 >= (83) && p1 <= (89))
{
p1 = (82);
System.out.println("Player landed in a lake, player goes back to space " + p1);
}
else if (p1 >= (152) && p1 <= (155))
{
p1 = (151);
System.out.println("Player landed in a lake, player goes back to space " + p1);
}
else if (p1 >= (201) && p1 <= (233))
{
spacesmoved = (spacesmoved / 2);
p1 -= spacesmoved;
System.out.println("Player landed in mud, players turns are cut in half until player gets out");
}
奖金提示
你学得很好,似乎你正在考虑代码流程。只要继续工作和学习,你就能得到它。
查看括号的用法。使用它们并不会伤害任何东西,但是你使用它们的方式超出了你的需要。
祝你好运!继续学习!