数据更改后刷新菜单场景(Corona SDK)

时间:2016-09-15 17:51:54

标签: lua corona

我刚在我的应用中实施了adbuddiz奖励视频,它按预期工作,但我有轻微的挑战。

观看视频后,会触发adbuddiz的“didComplete”事件,并将所需的值添加到json文件中。

现在的挑战是价值不会自动反映在屏幕上,除了我离开场景并在新值显示之前返回。

有没有办法刷新屏幕以便立即显示新值?

注意:这一切都发生在点击按钮

local savecount = Lib.getSaveValue("savecount")

    -- Events (rewarded video)
local function listenerRewardedVideo( event ) 
    if event.value == "didFetch" then
        print( "didFetch" )
    end
    if event.value == "didComplete" then
        print( "didComplete" )
        -- Reward user here
        print ("savecount")
        savecount = savecount + 1
        Lib.setSaveValue("savecount", savecount, true);
        local alert = native.showAlert("Successful","Count saved successfully!", {"OK"})                            
    end
    if event.value == "didNotComplete" then
        print( "didNotComplete" )
    end
    if event.value == "didFail" then
        print( "didFail - " .. event.detail )
    end
end
Runtime:addEventListener( "AdBuddizRewardedVideoEvent", listenerRewardedVideo )

这将显示菜单场景中的值

label_saveme = display.newText({parent=uiGroup, text=savecount, x=0, y=0, font=native.systemFont, fontSize=24})
    label_saveme.xScale = 0.92
    label_saveme.x = button_buysaveme.x + 22
    label_saveme.y = button_buysaveme.y + 6
    label_saveme:setFillColor(255/255, 255/255, 255/255)
    label_saveme.alpha = 0.4
    uiGroup:insert(label_saveme)

由于

1 个答案:

答案 0 :(得分:0)

所以你想把savecount值放在label_saveme上? 如果您的本地label_save我与您的按钮点击代码在同一个文件上,请更改" didComplete"

if event.value == "didComplete" then
    print( "didComplete" )
    -- Reward user here
    print ("savecount")
    savecount = savecount + 1

    label_saveme.text = savecount

    Lib.setSaveValue("savecount", savecount, true);
    local alert = native.showAlert("Successful","Count saved successfully!", {"OK"})
end