这是我在XCode iPhone 5S模拟器中尝试运行Unity3D项目(Sample Treasure Hunter)时遇到的错误。
dyld: Symbol not found: _UnityGetAudioEffectDefinitions
Referenced from: /Users/romanmac/Library/Developer/CoreSimulator/Devices/333B47B5-B6BC-41E4-BD6D-611A9B4CE1DA/data/Containers/Bundle/Application/D8B8D3EF-F872-42F8-8407-3EC20B13474E/ProductName.app/ProductName
Expected in: flat namespace
in /Users/romanmac/Library/Developer/CoreSimulator/Devices/333B47B5-B6BC-41E4-BD6D-611A9B4CE1DA/data/Containers/Bundle/Application/D8B8D3EF-F872-42F8-8407-3EC20B13474E/ProductName.app/ProductName
(lldb)
在设备上它可以正常工作。
Unity 5.4.0f3 Personal Xcode 7.3.1(7D1014)
以下是iOS播放器的设置:
我该如何解决这个问题?
答案 0 :(得分:3)
基本上,您可以将createUnityView
中的CardboardAppController.mm
修改为:
- (UnityView *)createUnityView {
#if !TARGET_OS_SIMULATOR
UnityRegisterViewControllerListener(self);
UnityRegisterAudioPlugin(UnityGetAudioEffectDefinitions);
#endif
UnityView* unity_view = [super createUnityView];
#if !TARGET_OS_SIMULATOR
createUiLayer(self, (UIView *)unity_view);
#endif
return unity_view;
}