我可以将几何体转移到缓冲区几何体中,发现几何体和材质都很好,但模型没有显示在窗口中。
这是我的代码:
var myWorker = new Worker("js/respond.js");
myWorker.postMessage("horse.js");
myWorker.onmessage = function(e) {
geometry = new THREE.BufferGeometry();
var colorattribute = new THREE.BufferAttribute(e.data.color, 3, false);
var uv = new THREE.BufferAttribute(e.data.uv, 3, false);//created buffer attribute with worker data
var normal = new THREE.BufferAttribute(e.data.normal, 3, false);
var position = new THREE.BufferAttribute(e.data.position, 3, false);
var morph = new THREE.BufferAttribute(e.data.morphAttributes, 3, false);
geometry.addAttribute('color', colorattribute);
geometry.addAttribute('uv', uv);
geometry.addAttribute('normal', normal);
geometry.addAttribute('position', position);
geometry.addGroup(e.data.groups[0].start, e.data.groups[0].count, e.data.groups[0].materialIndex);
geometry.morphAttributes.position = [];
geometry.morphAttributes.position.push(morph);
//console.log(e.data.morphAttributes);
// mixer = new THREE.AnimationMixer(mesh);
// clip = THREE.AnimationClip.CreateFromMorphTargetSequence('static', geometry.morphAttributes, 30);
console.log(geometry);
mesh = new THREE.Mesh(geometry, new THREE.MeshLambertMaterial({color: 0xffffff, morphTargets: true}));
console.log(mesh);
scene.add(mesh);
答案 0 :(得分:1)
在您的网络工作者中无法使用像THREE.js这样的库。
可以做的是在工人中构建几何体,然后将其输入THREE.js。在Web工作者中,您可以根据需要返回包含TypedArrays
UInt32Arrays
和Float32Arrays
的对象,以填充所有属性。
这会带来性能提升,因为数据已经以THREE.BufferGeometry
想要的格式构建。