我有两个函数,一个是OnCollisionEnter2D,另一个是OnTriggerEnter2D。我需要将Collision2D转换为Collider2D,反之亦然:
// c# script
void OnCollisionEnter2D(Collision2D collision) {
foo(collision);
}
void OnTriggerEnter2D(Collider2D collider) {
foo(collider);
}
void foo(Collision2D coll){
//checking inside here
}
当然,这不会编译,因为我正在给foo对撞机,而对撞机不是Collision2D。 I have noticed that these two data types are almost the same。我不能投这两个。有人可以帮我转换或建议一个解决方法吗?
提前致谢!!
修改
这是我的支票代码......
int coins;
void Start(){
coins = 0;
}
void foo(Collision2D coll){
if(coll.gameObject.tag == "coin"){
coins++;
}
//this works for both Collision2D and Collider2D because both have the gameObject property
}
答案 0 :(得分:1)
只需为foo()
添加一个重载方法,如下所示:
// c# script
void OnCollisionEnter2D(Collision2D collision) {
foo(collision);
}
void OnTriggerEnter2D(Collider2D collider) {
foo(collider);
}
void foo(Collision2D coll){
//checking inside here
}
void foo(Collider2D coll){
}
答案 1 :(得分:1)
您可以使用通用的方法
void OnCollisionEnter2D(Collision2D collision)
{
foo<Collision2D>(collision);
}
void OnTriggerEnter2D(Collider2D collider)
{
foo<Collider2D>(collider);
}
public void foo<T>(T c)
{
GameObject g;
if (typeof(T) == typeof(Collider2D))
{
Collider2D obj = (Collider2D)(object)c;
g = obj.gameObject;
}
else {
Collision2D obj = (Collision2D)(object)c;
g = obj.gameObject;
}
Debug.Log(g.tag);
if (g.tag == "coin")
{
}
}