我正在使用Robert Giesecke的Unmanaged Exports从我的本机C ++应用程序中调用C#managed dll中的函数。我现在需要以某种方式将函数指针从我的C ++应用程序传递给C#dll,以便我的dll可以回调到c ++。这让我很难过。
C ++
//Normal call to CSharp dll using Unmanaged Exports
FString UHostBridgeComponent::DoCallToCCsharp()
{
FString filePath = FPaths::Combine(*FPaths::GamePluginsDir(), TEXT("ThirdParty"), TEXT("CSharp.dll"));
void *DLLHandle = NULL;
if (FPaths::FileExists(filePath))
{
DLLHandle = FPlatformProcess::GetDllHandle(*filePath); // Retrieve the DLL.
}
if (DLLHandle != NULL)
{
_DoTest DLLFuncPtr = NULL;
FString procName = "DoTest";
DLLFuncPtr = (_DoTest)FPlatformProcess::GetDllExport(DLLHandle, *procName);
if (DLLFuncPtr != NULL)
{
const char* result = DLLFuncPtr(false);
FString output(result);
return output;
}
}
return "";
}
C#
//Function called from C++ application
[DllExport("DoTest", CallingConvention = CallingConvention.StdCall)]
public static string DoTest(bool result)
{
//Do processing
//...
string result = "this is the result string";
return result;
}
我想我在C#中调用函数时需要传递一个指向C ++函数的指针。
const char * result = DLLFuncPtr(pointerToMyFunction);
当C#dll想要将数据发送到c ++应用程序时,该指针必须保存到C#中的变量并作为回调执行。
我不确定如何定义这些函数和变量。任何帮助将不胜感激。
答案 0 :(得分:0)
我设法弄明白了。见下面的答案
C ++
//Function pointer typedef
typedef bool(*functionPointer)(const char* data);
//the actual function that gets pointed to
bool UHostBridgeComponent::realFunction(const char * data)
{
FString output(data);
UE_LOG(LogEGM, Log, TEXT("CALLBACK FUNCTION data= %s"), *output);
return true;
}
//function pointer as variable (not yet pointing to realFunction)
functionPointer myFunc;
//function to call in C# that passes the function pointer
typedef bool(*_DoSendCallbackFunction)(functionPointer callback);
bool UHostBridgeComponent::DoCallbackTest()
{
FString filePath = FPaths::Combine(*FPaths::GamePluginsDir(), TEXT("ThirdParty"), TEXT("CSharp.dll"));
void *DLLHandle = NULL;
if (FPaths::FileExists(filePath))
{
DLLHandle = FPlatformProcess::GetDllHandle(*filePath);
}
if (DLLHandle != NULL)
{
_DoSendCallbackFunction DLLFuncPtr = NULL;
FString procName = "DoSendCallbackFunction";
DLLFuncPtr = (_DoSendCallbackFunction)FPlatformProcess::GetDllExport(DLLHandle, *procName);
if (DLLFuncPtr != NULL)
{
myFunc = &realFunction; //point myFunc to the function realFunction
return DLLFuncPtr(myFunc);
}
}
return false;
}
C#
public delegate bool FooDelegate(string data);
[DllExport("DoSendCallbackFunction", CallingConvention = CallingConvention.StdCall)]
public static bool DoSendCallbackFunction(IntPtr callback)
{
FooDelegate myFooDelegate = (FooDelegate)Marshal.GetDelegateForFunctionPointer(callback,typeof(FooDelegate));
string theString = "This is the data!!";
myFooDelegate(theString);
return true;
}
并将结果打印到我的日志文件中:
LogEGM: CALLBACK FUNCTION data= This is the data!!