我正在尝试将数据从Unity发送到Raspberry Pi。我已成功连接它们,但我无法传递任何数据,请帮忙。
这是我在Raspberry端使用的代码
import socket
backlog=1
size = 1024
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind(("169.254.242.100",50001))
s.listen(backlog)
try:
print ( "is waiting")
client, address = s.accept()
while 1:
data = client.recv(size)
if data:
tabela = data
print ( "sends data")
print (tabela[0])
client.send(data)
except:
print("closing socket")
client.close()
s.close()
这是我在Unity中使用的那个
using UnityEngine;
using System.Collections;
using System.Net.Sockets;
public class UnityToRaspberry : MonoBehaviour {
public string IP = "169.254.242.100"; //
public int Port = 50001;
public byte[] dane = System.Text.Encoding.ASCII.GetBytes("Hello");
public Socket client;
void Start(){
//dane [0] = 1;
client = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
client.Connect (IP, Port);
if (client.Connected) {
Debug.Log ("Connected");
}
client.Send (dane);
}
void OnApplicationQuit(){
client.Close();
}
}
谢谢!
答案 0 :(得分:2)
在Unity中:
void setupSocket()
{
s.socketReady = false;
s.host = "192.20.20.2";
s.port = 50001;
try {
s.socket = new TcpClient(s.host, s.port);
s.stream = s.socket.GetStream();
s.writer = new StreamWriter(s.stream);
s.reader = new StreamReader(s.stream);
s.socketReady = true;
}
catch (Exception e) {
Debug.Log("Socket error:" + e);
}
}
void Update()
{
s.writer.Write("Hello Pi!");
s.writer.Flush();
}
Pi上的Python:
import socket
backlog = 1
size = 1024
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind(('192.20.20.2', 50001))
s.listen(backlog)
try:
print ("is waiting")
client, address = s.accept()
while 1:
data = client.recv(size)
if data:
print (data)
except:
print("closing socket")
client.close()
s.close()
来源:http://answers.unity3d.com/questions/601572/unity-talking-to-arduino-via-wifiethernet.html