第二次加载UIView

时间:2016-07-28 15:31:28

标签: ios swift uiview uiviewcontroller nslayoutconstraint

我有一个自定义UIView,我在具有此功能的视图控制器中实例化,displayedTimer是视图控制器的iVar:

func changeViewModeTo(mode: String){

    if mode == "settings" {
        addSettingsModeConstraints()
        animatedLayoutIfNeeded(removeView: true)
    }
    if mode == "timer" {

        displayedTimer = TimerView.init()
        displayedTimer.frame = CGRect(x: (self.view.bounds.size.width)/2 - 50, y: (self.view.bounds.size.height)/2 - 80, width: 100, height: 160)

        let colors = timer.getColorScheme()
        displayedTimer.setColorScheme(colorLight: colors["lightColor"]!, colorDark: colors["darkColor"]!)
        displayedTimer.setTimeRemainingLabel(timer.duration)
        displayedTimer.setCountDownBarFromPercentage(1.0)
        displayedTimer.layer.zPosition = 100 //make sure the timer view sits on top of the settings panel
        displayedTimer.timerLabel.hidden = false
        displayedTimer.translatesAutoresizingMaskIntoConstraints = false

        let pinchGestureRecogniser = UIPinchGestureRecognizer(target: self, action: #selector(self.pinchDetected(_:)))

        displayedTimer.addGestureRecognizer(pinchGestureRecogniser)

        self.view.addSubview(displayedTimer)

        addTimerModeConstraints()
        animatedLayoutIfNeeded(removeView: false)

    }

}

如果模式设置为timer,则它创建UIView的子类并为其设置实例变量,添加约束以使其全屏,然后调用动画layoutIfNeeded()。如果正在设置的模式是设置,那么它将取消激活timerConstraints,添加新约束以缩小视图,调用动画layoutIfNeeded,然后从superView中删除视图。

func animatedLayoutIfNeeded(removeView removeView: Bool){
    UIView.animateWithDuration(0.2, delay: 0, options: [UIViewAnimationOptions.CurveEaseIn] , animations: {
        self.view.layoutIfNeeded()
    }) { (true) in
        if removeView == true {
            self.displayedTimer.removeFromSuperview()
        }
    }
}

使用这些方法添加和删除约束(settingsConstraints和timerConstraints是视图控制器的iVars):

//MARK: - Layout Constraints
func addSettingsModeConstraints() {

    let views = ["timerView": displayedTimer]

    let timerHorizontalConstraints = NSLayoutConstraint.constraintsWithVisualFormat(
        "H:|-75-[timerView]-75-|",
        options: [],
        metrics: nil,
        views: views)
    settingsConstraints += timerHorizontalConstraints

    let timerVerticalConstraints = NSLayoutConstraint.constraintsWithVisualFormat(
        "V:|-105-[timerView]-85-|",
        options: [],
        metrics: nil,
        views: views)
    settingsConstraints += timerVerticalConstraints

    NSLayoutConstraint.deactivateConstraints(timerConstraints)
    NSLayoutConstraint.activateConstraints(settingsConstraints)
}

func addTimerModeConstraints() {

    let views = ["timerView": displayedTimer]

    let timerHorizontalConstraints = NSLayoutConstraint.constraintsWithVisualFormat(
        "H:|-0-[timerView]-0-|",
        options: [],
        metrics: nil,
        views: views)
    timerConstraints += timerHorizontalConstraints

    let timerVerticalConstraints = NSLayoutConstraint.constraintsWithVisualFormat(
        "V:|-0-[timerView]-0-|",
        options: [],
        metrics: nil,
        views: views)
    timerConstraints += timerVerticalConstraints

    NSLayoutConstraint.activateConstraints(timerConstraints)
}

从捏手势识别器调用changeViewModeTo(负捏设置一种模式,正捏设置另一种模式)。

第一次捏合时,视图已创建并全屏显示。然后我反向收缩,视图缩小并被移除。然后当我再次捏合以启动应用程序崩溃的过程时,没有控制台错误,但代码行上出现红色错误:NSLayoutConstraint.activateConstraints(timerConstraints)

red error in xcode

我猜删除子视图导致NSConstraints的引用消失了?

任何想法都会很棒,因为我无法理解。

1 个答案:

答案 0 :(得分:0)

原来这是一个简单的修复,在removeAll()settingsConstraints上调用timerConstraints,然后重新创建它们并激活它们解决了问题。