我有一个代码,可以从字节缓冲区动态创建UIImage,并将新创建的UIImage分配给UIImageView.image属性:
UIImage* UIImageFromDibRect(long w, long h) {
size_t dataSiz = w * h * 4;
std::unique_ptr<uint8> data(new uint8[dataSiz]);
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, data.get(), dataSiz, NULL);
// set up for CGImage creation
size_t bitsPerComponent = 8;
size_t bitsPerPixel = 32;
size_t bytesPerRow = 4 * w;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
CGImageRef imageRef = CGImageCreate(w, h, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);
// make UIImage from CGImage
UIImage *uiImage = [UIImage imageWithCGImage:imageRef];
return uiImage;
}
[...]
@interface ScreenViewController ()
@property (strong, nonatomic) IBOutlet UIImageView *imageView;
@end
[...]
@implementation ScreenViewController
-(void)myMethod {
UIImage* newImage = UIImageFromDibRect(128, 128);
self.imageView.image = newImage;
}
@end
所以,一切都在模拟器和iPhone 6s上完美运行,但它在我的iPad 2上崩溃了:
0x26bd3182 <+138>: ldr r0, [r2]
0x26bd3184 <+140>: blx 0x27507218 ; symbol stub for: -[_UIRemoteViewController(_UIRemoteViewController_AutomaticInvaldiation) autorelease]
> 0x26bd3188 <+144>: mov r0, r5
0x26bd318a <+146>: blx 0x27507268 ; symbol stub for: __strlcpy_chk$shim
0x26bd318e <+150>: mov r0, r4
callstack为空,即start-&gt; main-&gt; UIApplicationMain
我在iPhone 6s和iPad2上都使用iOS 9.3.3。目标平台是iOS 9.0
顺便说一句。创建后UIImage看起来不错。如果我用这样的东西替换我的 UIImageFromDibRect :
UIImage* UIImageFromDibRect(long w, long h) {
CGRect r = CGRectMake(0.0f, 0.0f, w, h);
UIGraphicsBeginImageContext(r.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, [[UIColor redColor] CGColor]);
CGContextFillRect(context, r);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
然后一切正常。所以,我怀疑我做错了 CGImageCreate(...)或 CGDataProviderCreateWithData(...)
有什么想法吗?
谢谢!
答案 0 :(得分:0)
首先,在您创建CGColorSpaceRef
和CGImageRef
保留计数增加并且ARC不会自行释放并且可能导致泄漏之后,您需要调用CGColorSpaceRelease(colorSpaceRef)
并且CFRelease(imageRef);
和CGDataProviderRelease(provider);
UIImage* UIImageFromDibRect(long w, long h) {
size_t dataSiz = w * h * 4;
std::unique_ptr<uint8> data(new uint8[dataSiz]);
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, data.get(), dataSiz, NULL);
// set up for CGImage creation
size_t bitsPerComponent = 8;
size_t bitsPerPixel = 32;
size_t bytesPerRow = 4 * w;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
CGImageRef imageRef = CGImageCreate(w, h, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);
// make UIImage from CGImage
UIImage *uiImage = [UIImage imageWithCGImage:imageRef];
CFRelease(imageRef);
CGColorSpaceRelease(colorSpaceRef);
CGDataProviderRelease(provider);
return uiImage;
}
并且在您的第二种方法CGContextRef
中需要释放相同的CGContextRelease(context);
UIImage* UIImageFromDibRect(long w, long h) {
CGRect r = CGRectMake(0.0f, 0.0f, w, h);
UIGraphicsBeginImageContext(r.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, [[UIColor redColor] CGColor]);
CGContextFillRect(context, r);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CGContextRelease(context);
return image;
}
希望这有助于解决您的崩溃问题