我试图从下面发布的链接中加载数据并对其进行排序并通过string.split输出所有内容,但是直到我添加了一个新行,现在它都不会加载新行,但它确实加载其余的。继续代码和链接,我现在已经尝试了好几个小时了,我似乎无法弄清楚什么是错的。
http://lgdev.site.nfoservers.com/getItems.php
IEnumerator loadItems()
{
WWW w = new WWW("http://lgdev.site.nfoservers.com/getItems.php");
yield return w;
string[] tmpdata1 = w.text.Split(char.Parse("/"));
foreach (string data in tmpdata1)
{
Debug.Log(data);
string[] tmpinfo = data.Split(char.Parse("~"));
GameObject tmpObj = Instantiate(Resources.Load("weapon", typeof(GameObject))) as GameObject;
tmpObj.transform.SetParent(transform);
gearList.Add(tmpObj);
tmpObj.name = tmpinfo[0] + "-gear";
tmpObj.GetComponent<gear>().name = tmpinfo[0];
tmpObj.GetComponent<gear>().vitalisim = int.Parse(tmpinfo[1]);
tmpObj.GetComponent<gear>().defence = int.Parse(tmpinfo[2]);
tmpObj.GetComponent<gear>().strength = int.Parse(tmpinfo[3]);
string[] offsetInfo1 = tmpinfo[5].Split(char.Parse(";"));
foreach (string off in offsetInfo1)
{
string[] offset = off.Split(char.Parse(","));
tmpObj.GetComponent<gear>().offsetsPos.Add(new Vector3(float.Parse(offset[0]), float.Parse(offset[1]), float.Parse(offset[2])));
tmpObj.GetComponent<gear>().offetsRot.Add(new Vector3(float.Parse(offset[3]), float.Parse(offset[4]), float.Parse(offset[5])));
tmpObj.GetComponent<gear>().offetsSize.Add(new Vector3(float.Parse(offset[6]), float.Parse(offset[7]), float.Parse(offset[8])));
}
string[] offsetInfo2 = tmpinfo[8].Split(char.Parse(";"));
foreach (string off in offsetInfo2)
{
string[] offset = off.Split(char.Parse(","));
tmpObj.GetComponent<gear>().sheathedOffsetsPos.Add(new Vector3(float.Parse(offset[0]), float.Parse(offset[1]), float.Parse(offset[2])));
tmpObj.GetComponent<gear>().sheathedOffsetsRot.Add(new Vector3(float.Parse(offset[3]), float.Parse(offset[4]), float.Parse(offset[5])));
tmpObj.GetComponent<gear>().sheathedOffsetsSize.Add(new Vector3(float.Parse(offset[6]), float.Parse(offset[7]), float.Parse(offset[8])));
}
string[] typeInfo = tmpinfo[4].Split(char.Parse(","));
if (typeInfo.Length == 2)
{
if (typeInfo[1] == "SwordnShield")
{
tmpObj.GetComponent<gear>().anim = swordAndShieldAnimSet;
}
else if (typeInfo[1] == "TwoHanded")
{
tmpObj.GetComponent<gear>().anim = twoHandedAnimSet;
}
}
foreach (string prefab in tmpinfo[6].Split(char.Parse(",")))
{
tmpObj.GetComponent<gear>().prefabs.Add("Gear"+"/"+typeInfo[0]+"/"+ prefab);
}
int i = 0;
foreach (string bone in tmpinfo[7].Split(char.Parse(",")))
{
i = 0;
foreach (string boneName in GetComponent<boneManager>().boneStrings)
{
if (bone == boneName)
{
tmpObj.GetComponent<gear>().rootbones.Add(GetComponent<boneManager>().bones[i]);
}
i++;
}
}
i = 0;
foreach (string bone in tmpinfo[9].Split(char.Parse(",")))
{
if (System.Array.IndexOf(GetComponent<boneManager>().boneStrings, bone) >= 0)
{
tmpObj.GetComponent<gear>().sheathedRootbones.Add(GetComponent<boneManager>().bones[i]);
}
}
tmpObj.GetComponent<gear>().type = typeInfo[0];
tmpObj.GetComponent<gear>().spawnInModels();
tmpObj.GetComponent<gear>().hubAnimator = hubAnimator;
tmpObj.GetComponent<gear>().UnEquip();
}
gear = gearList.ToArray();
if (PhotonNetwork.room.name == "Hub")
{
gear[currentWep].GetComponent<gear>().Sheathe();
gear[currentBody].GetComponent<gear>().Sheathe();
gear[currentLegs].GetComponent<gear>().Sheathe();
gear[currentWep].GetComponent<gear>().Sheathe();
}
else
{
gear[currentWep].GetComponent<gear>().Equip();
gear[currentBody].GetComponent<gear>().Equip();
gear[currentLegs].GetComponent<gear>().Equip();
gear[currentWep].GetComponent<gear>().Equip();
}
}