我正在使用内置的MediaRecorder替换RecordRTC,以便在Chrome中录制音频。然后在带有音频api的程序中播放录制的音频。我无法使audio.duration属性工作。它说
如果视频(音频)是流式传输的并且没有预定义的长度,那么" Inf" (无限)返回。
使用RecordRTC,我不得不使用ffmpeg_asm.js将音频从wav转换为ogg。我的猜测是在RecordRTC设置预定义音频长度的过程中的某个地方。有没有办法使用MediaRecorder设置预定义的长度?
答案 0 :(得分:24)
这是chrome bug。
FF确实会显示录制媒体的持续时间,如果您将录制媒体的currentTime
设置为高于其实际duration
,则该属性可用于Chrome ... < / p>
var recorder,
chunks = [],
ctx = new AudioContext(),
aud = document.getElementById('aud');
function exportAudio() {
var blob = new Blob(chunks, {
type: 'audio/ogg'
});
aud.src = URL.createObjectURL(new Blob(chunks));
aud.onloadedmetadata = function() {
// it should already be available here
log.textContent = ' duration: ' + aud.duration;
// handle chrome's bug
if (aud.duration === Infinity) {
// set it to bigger than the actual duration
aud.currentTime = 1e101;
aud.ontimeupdate = function() {
this.ontimeupdate = () => {
return;
}
log.textContent += ' after workaround: ' + aud.duration;
aud.currentTime = 0;
}
}
}
}
function getData() {
var request = new XMLHttpRequest();
request.open('GET', 'https://upload.wikimedia.org/wikipedia/commons/4/4b/011229beowulf_grendel.ogg', true);
request.responseType = 'arraybuffer';
request.onload = decodeAudio;
request.send();
}
function decodeAudio(evt) {
var audioData = this.response;
ctx.decodeAudioData(audioData, startRecording);
}
function startRecording(buffer) {
var source = ctx.createBufferSource();
source.buffer = buffer;
var dest = ctx.createMediaStreamDestination();
source.connect(dest);
recorder = new MediaRecorder(dest.stream);
recorder.ondataavailable = saveChunks;
recorder.onstop = exportAudio;
source.start(0);
recorder.start();
log.innerHTML = 'recording...'
// record only 5 seconds
setTimeout(function() {
recorder.stop();
}, 5000);
}
function saveChunks(evt) {
if (evt.data.size > 0) {
chunks.push(evt.data);
}
}
getData();
&#13;
<audio id="aud" controls></audio><span id="log"></span>
&#13;
所以这里的建议是为bug report加注星标,以便铬的团队花一些时间来修复它,即使这种解决方法可以解决问题......
答案 1 :(得分:1)
感谢@Kaiido识别错误并提供工作修复。
我准备了一个名为get-blob-duration的npm包,你可以安装它来获得一个很好的Promise包装函数来完成这项肮脏的工作。
用法如下:
// Returns Promise<Number>
getBlobDuration(blob).then(function(duration) {
console.log(duration + ' seconds');
});
或ECMAScript 6:
// yada yada async
const duration = await getBlobDuration(blob)
console.log(duration + ' seconds')
答案 2 :(得分:1)
感谢 @colxi 作为实际的解决方案,我添加了一些验证步骤(因为该解决方案可以正常工作,但存在音频文件较长的问题)。
花了我大约4个小时才可以处理长音频文件,事实证明验证是解决方法
function fixInfinity(media) {
return new Promise((resolve, reject) => {
//Wait for media to load metadata
media.onloadedmetadata = () => {
//Changes the current time to update ontimeupdate
media.currentTime = Number.MAX_SAFE_INTEGER;
//Check if its infinite NaN or undefined
if (ifNull(media)) {
media.ontimeupdate = () => {
//If it is not null resolve the promise and send the duration
if (!ifNull(media)) {
//If it is not null resolve the promise and send the duration
resolve(media.duration);
}
//Check if its infinite NaN or undefined //The second ontime update is a fallback if the first one fails
media.ontimeupdate = () => {
if (!ifNull(media)) {
resolve(media.duration);
}
};
};
} else {
//If media duration was never infinity return it
resolve(media.duration);
}
};
});
}
//Check if null
function ifNull(media) {
if (media.duration === Infinity || media.duration === NaN || media.duration === undefined) {
return true;
} else {
return false;
}
}
//USAGE EXAMPLE
//Get audio player on html
const AudioPlayer = document.getElementById('audio');
const getInfinity = async () => {
//Await for promise
await fixInfinity(AudioPlayer).then(val => {
//Reset audio current time
AudioPlayer.currentTime = 0;
//Log duration
console.log(val)
})
}
答案 3 :(得分:0)
Chrome的一个错误在2016年被发现,但今天仍然开放(2019年3月),是此行为的根本原因。在某些情况下,audioElement.duration
将返回Infinity
。
以下代码提供了一种解决方法,可以避免该错误。
用法:创建您的audioElement
,并一次调用此函数,以提供对audioElement
的引用。返回的promise
解析后,audioElement.duration
属性应包含正确的值。 (它还可以解决videoElements
的相同问题)
/**
* calculateMediaDuration()
* Force media element duration calculation.
* Returns a promise, that resolves when duration is calculated
**/
function calculateMediaDuration(media){
return new Promise( (resolve,reject)=>{
media.onloadedmetadata = function(){
// set the mediaElement.currentTime to a high value beyond its real duration
media.currentTime = Number.MAX_SAFE_INTEGER;
// listen to time position change
media.ontimeupdate = function(){
media.ontimeupdate = function(){};
// setting player currentTime back to 0 can be buggy too, set it first to .1 sec
media.currentTime = 0.1;
media.currentTime = 0;
// media.duration should now have its correct value, return it...
resolve(media.duration);
}
}
});
}
// USAGE EXAMPLE :
calculateMediaDuration( yourAudioElement ).then( ()=>{
console.log( yourAudioElement.duration )
});