我在视图中有一个包含9x9网格的图像。我想使用平移运动沿着网格移动对象,网格由另一个数组(9)内的列数组(9)组成。图像应在网格中从正方形移动到正方形。下面的代码是我到目前为止的代码。问题是图像一次跳跃3-4个方格。它太敏感了。任何人都可以解释为什么,并就如何解决这个敏感性问题提出一些建议吗?
有效的代码:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
gestureStartPoint = [touch locationInView:self.view];
// Do not move if touch is off the grid
if (gestureStartPoint.x < 0 ||
gestureStartPoint.x > 450 ||
gestureStartPoint.y < 0 ||
gestureStartPoint.y > 450) {
canMove = NO;
}else {
canMove = YES;
}
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint currentPosition = [touch locationInView:self.view];
double thresholdX = 50;
if (canMove) {
deltaX = (int)(currentPosition.x - gestureStartPoint.x);
if (deltaX > thresholdX) {
deltaX = 0;
if([self blockCanMoveXDir:1]){
[cBlock movX:1];
}
// Resets start point
gestureStartPoint = currentPosition;
NSLog(@"-------------> Block Moved");
} else if(deltaX < 0 && fabs(deltaX) > thresholdX) {
deltaX = 0;
if([self blockCanMoveXDir:-1]){
[cBlock movX:-1];
}
gestureStartPoint = currentPosition;
}
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
canMove = NO;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
canMove = NO;
}
答案 0 :(得分:1)
我认为在if (canMove) {
以下你应该积累动作。让我解释一下,你应该用这种方式计算运动的绝对deltaX:
deltaX = currentPosition.x - gestureStartPoint.x;
其中deltaX是一个类变量。当此值大于阈值时,您将执行单块移动。调整该阈值可以改变灵敏度。 当然,您还必须考虑Y分量。