我正在尝试将音板构建到应用程序中,并找到了一种使用标签来控制播放声音的有效方法。但是我现在正在尝试集成一个暂停按钮,该按钮可以与.stop()
上的AVAudioPlayer
方法一起使用但是我的当前代码出错:
EXC_BAD_ACCESS
这就是我现在使用的,任何想法?
import UIKit
import AVFoundation
let soundFilenames = ["sound","sound2","sound3"]
var audioPlayers = [AVAudioPlayer]()
class SecondViewController: UIViewController {
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
for sound in soundFilenames {
do {
let url = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource(sound, ofType: "mp3")!)
let audioPlayer = try AVAudioPlayer(contentsOfURL: url)
audioPlayers.append(audioPlayer)
} catch {
//Catch error thrown
audioPlayers.append(AVAudioPlayer())
}
}
}
@IBAction func buttonPressed(sender: UIButton) {
let audioPlayer = audioPlayers[sender.tag]
audioPlayer.play()
}
@IBAction func stop(sender: UIButton) {
audioPlayer.stop()
}
}
答案 0 :(得分:2)
停止功能中的audioPlayer不是播放播放器。您应该在buttonPressed函数中分配它。
@IBAction func buttonPressed(sender: UIButton) {
audioPlayer = audioPlayers[sender.tag]
audioPlayer.play()
}
顺便说一句,您可以将audioPlayer标记为"?"属性,初始化此控制器时效率会更高。
class SecondViewController: UIViewController {
var audioPlayer: AVAudioPlayer?
let enableMuiltPlayers = false
....
@IBAction func buttonPressed(sender: UIButton) {
if sender.tag < audioPlayers.count else {
print("out of range")
return
}
if enableMuiltPlayers {
audioPlayers[sender.tag].play()
} else {
audioPlayer?.stop()
//set the current playing player
audioPlayer = audioPlayers[sender.tag]
audioPlayer?.play()
}
}
@IBAction func stop(sender: UIButton) {
let wantToStopAll = false
if enableMuiltPlayers && wantToStopAll {
stopAll()
} else {
audioPlayer?.stop()
}
audioPlayer = nil
}
}
停止所有:
fun stopAll() {
for player in audioPlayers {
player.stop()
}
}
答案 1 :(得分:2)
您的代码可能有其他错误,但有一点可以肯定:
您不应使用默认初始值设定项AVAudioPlayer
来实例化AVAudioPlayer()
。
更改此行:
var audioPlayer = AVAudioPlayer()
为:
var playingAudioPlayer: AVAudioPlayer?
更改此部分:
} catch {
//Catch error thrown
audioPlayers.append(AVAudioPlayer())
}
这样的事情:
} catch {
//Catch error thrown
fatalError("Sound resource: \(sound) could not be found")
}
(后一部分对于解决这个问题非常重要。但是我发现在编辑之后它已经变成了郝答案的某些部分的重复......)
start
方法:
@IBAction func start(sender: UIButton) {
let audioPlayer = audioPlayers[sender.tag]
audioPlayer.start()
playingAudioPlayer = audioPlayer
}
stop
应该是:
@IBAction func start(sender: UIButton) {
playingAudioPlayer?.stop()
}
答案 2 :(得分:0)
if audioPlayer != nil {
if audioPlayer.playing {
audioPlayer.stop()
}
}