我想绘制一个带有动画颜色属性的四边形网格,但结果是代码太慢而不仅仅是为了创建图像的基本结构,更不用说动画了它。此外,图像正在绘制,而不是完成计算,而是在部分过程中。我该如何解决?这是 onDraw(Canvas canvas)
方法:
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.BLACK);
final int height = canvas.getHeight();
final int width = canvas.getWidth();
Bitmap.Config conf = Bitmap.Config.RGB_565;
Bitmap bitmap = Bitmap.createBitmap(width, height, conf);
new Thread(() -> {
int cells_amount = 0;
float cells_vertical = 0;
float cells_horizontal = 0;
cells_vertical = (float) height / CELL_SIZE;
int y = 0;
if (cells_vertical % 1 > 0) {
y = Math.round(CELL_SIZE * -(cells_vertical % 1));
cells_vertical = (int) (cells_vertical + 1);
}
cells_horizontal = (float) width / CELL_SIZE;
int x = 0;
if (cells_horizontal % 1 > 0) {
x = Math.round(CELL_SIZE * -(cells_horizontal % 1));
cells_horizontal = (int) (cells_horizontal + 1);
}
cells_amount = (int) (cells_horizontal * cells_vertical);
Canvas c = new Canvas(bitmap);
c.drawColor(Color.BLACK);
int x_preserved = x;
Paint textPaint = new Paint();
textPaint.setColor(Color.parseColor("#EEEEEE"));
for (int i = 0; i < cells_amount; i++) {
Rect rect = new Rect(x, y, x + CELL_SIZE, y + CELL_SIZE);
Paint framePaint = new Paint();
framePaint.setColor(Color.parseColor("#1F1F1F"));
framePaint.setStyle(Paint.Style.STROKE);
framePaint.setStrokeWidth(1);
c.drawRect(rect, framePaint);
if (random.nextBoolean()) {
String output = String.format(Locale.getDefault(), "%d", "+");
int cx = (int) (x + (CELL_SIZE / 2) - (textPaint.measureText(output) / 2));
int cy = (int) ((y + (CELL_SIZE / 2)) - ((textPaint.descent() + textPaint.ascent()) / 2));
c.drawText(output, cx, cy, textPaint);
}
if (i % cells_horizontal == 0 && i >= cells_horizontal) {
y += CELL_SIZE;
x = x_preserved;
} else {
x += CELL_SIZE;
}
}
}).start();
canvas.drawBitmap(bitmap, 0, 0, null);
}