我需要在它开始播放后立即跳到audiofile的特定时间。所以我使用seekToTime方法和完成处理程序
avPlayer.play()
...
avPlayer?.seekToTime(jumpTime, completionHandler: { isComplete in
if isComplete {
MPNowPlayingInfoCenter.defaultCenter().nowPlayingInfo![MPNowPlayingInfoPropertyElapsedPlaybackTime] = CMTimeGetSeconds((self.avPlayer!.currentItem?.currentTime())!)
}
})
问题是需要时间从互联网上开始播放文件。由于某种原因,带有完成处理程序的seekToTime版本会崩溃应用程序,因为它在avPlayer开始播放之前被调用。没有完成处理程序的版本可以正常工作。
错误:
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'AVPlayerItem cannot service a seek request with a completion handler until its status is AVPlayerItemStatusReadyToPlay.'
有没有办法使用avPlayer.play()
回调?
答案 0 :(得分:3)
是的,有办法。
你需要观察玩家的变化:
avPlayer?.addPeriodicTimeObserverForInterval(CMTime(value: 1, timescale: 3), queue: dispatch_get_main_queue()) { [weak self] time in
self?.handleCallback(time)
}
然后你处理回调中的状态:
func handleCallback(time: CMTime) {
if avPlayer?.status == .ReadyToPlay {
// place your seek logic here
}
}
答案 1 :(得分:1)
请查看Apple的答案: https://developer.apple.com/library/content/qa/qa1820/_index.html
class MyClass {
var isSeekInProgress = false
let player = <#A valid player object #>
var chaseTime = kCMTimeZero
// your player.currentItem.status
var playerCurrentItemStatus:AVPlayerItemStatus = .Unknown
...
func stopPlayingAndSeekSmoothlyToTime(newChaseTime:CMTime)
{
player.pause()
if CMTimeCompare(newChaseTime, chaseTime) != 0
{
chaseTime = newChaseTime;
if !isSeekInProgress
{
trySeekToChaseTime()
}
}
}
func trySeekToChaseTime()
{
if playerCurrentItemStatus == .Unknown
{
// wait until item becomes ready (KVO player.currentItem.status)
}
else if playerCurrentItemStatus == .ReadyToPlay
{
actuallySeekToTime()
}
}
func actuallySeekToTime()
{
isSeekInProgress = true
let seekTimeInProgress = chaseTime
player.seekToTime(seekTimeInProgress, toleranceBefore: kCMTimeZero,
toleranceAfter: kCMTimeZero, completionHandler:
{ (isFinished:Bool) -> Void in
if CMTimeCompare(seekTimeInProgress, chaseTime) == 0
{
isSeekInProgress = false
}
else
{
trySeekToChaseTime()
}
})
}
}