警告:UIAlertController已经呈现

时间:2016-07-08 08:52:56

标签: ios xcode swift warnings uialertcontroller

我是swift和XCode的新手所以请原谅我可能非常混乱的代码! 运行我的代码时,我收到以下警告:     警告:尝试出示已经提交的内容

我已经检查了论坛并发现了一个关于该问题的帖子....我应用了建议的帮助:

if presentedViewController !== nil {
     self.presentViewController(alertController, animated: true, completion: nil)
} else{
     self.dismissViewControllerAnimated(false, completion: nil)
     self.presentViewController(alertController, animated: true, completion: nil)
}

然而,它仍然给我同样的警告....所以我想我一定做错了。如果有人可以帮助我,那将是很棒的:)如果有任何关于如何“清理”我的代码的建议,我们将不胜感激:)

import UIKit

class ViewController: UIViewController {

@IBOutlet var Label: UILabel!

@IBOutlet var ukFlag: UITextView!

@IBOutlet var movie: UITextView!

@IBOutlet var piano: UITextView!

@IBOutlet var book: UITextView!

@IBOutlet var dance: UITextView!

@IBOutlet var paint: UITextView!

@IBOutlet var row: UITextView!

@IBOutlet var envelope: UITextView!

@IBOutlet var dragon: UITextView!

@IBOutlet var instagram: UITextView!


func londonPuzzle(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
      self.ifCollided()


}


func misleadOne(sender: UIPanGestureRecognizer) {

    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()

}

func bestival(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
      self.ifCollided()

    }

func rosieProject(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()

}

func misleadTwo(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()

}

func misleadThree(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()

}

func misleadFour(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()

}
func voucher(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()

}

func welsh(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()

}

func hulk(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()

}

func ShowAlertWrong(){

    let alertController = UIAlertController(title: "Sorry", message:   " Guess again!", preferredStyle: .Alert)

    let okAction = UIAlertAction( title: "Ok", style:   UIAlertActionStyle.Default) {
        UIAlertAction in

        self.ukFlag.center = CGPointMake(150, 225)
        self.movie.center = CGPointMake(150, 225)
        self.piano.center = CGPointMake(150, 225)
        self.dance.center = CGPointMake(150, 225)
        self.paint.center = CGPointMake(150, 225)
        self.row.center = CGPointMake(150, 225)
        self.envelope.center = CGPointMake(150, 225)
        self.dragon.center = CGPointMake(150, 225)
        self.instagram.center = CGPointMake(150, 225)
    }

    let resetAction = UIAlertAction( title: "Reset", style: UIAlertActionStyle.Default) {
        UIALertAction in

        self.ukFlag.center = CGPointMake(150, 225)
        self.movie.center = CGPointMake(150, 225)
        self.piano.center = CGPointMake(150, 225)
        self.dance.center = CGPointMake(150, 225)
        self.paint.center = CGPointMake(150, 225)
        self.row.center = CGPointMake(150, 225)
        self.envelope.center = CGPointMake(150, 225)
        self.dragon.center = CGPointMake(150, 225)
        self.instagram.center = CGPointMake(150, 225)

    }

    alertController.addAction(okAction)
    alertController.addAction(resetAction)
    self.presentViewController(alertController, animated: true, completion: nil)

}




func ShowAlertWin(){



    let alertController = UIAlertController(title: "Congrats", message: " You are correct!", preferredStyle: .Alert)

    let okAction = UIAlertAction( title: "Ok", style: UIAlertActionStyle.Default) {
        UIAlertAction in

        self.book.center = CGPointMake(150, 150)


    }

  /*  let resetAction = UIAlertAction( title: "Reset and hope the mood has changed", style: UIAlertActionStyle.Default) {
        UIALertAction in

        self.Angry.center = CGPointMake(150, 150)
    }*/

    alertController.addAction(okAction)
   // alertController.addAction(resetAction)
    if presentedViewController !== nil {
        self.presentViewController(alertController, animated: true, completion: nil)

    } else{
        self.dismissViewControllerAnimated(false, completion: nil)
        self.presentViewController(alertController, animated: true, completion: nil)
    }



}






@IBAction func ifCollided(){

if CGRectIntersectsRect(Label.frame, ukFlag.frame) {
    ShowAlertWrong()
}
    else if CGRectIntersectsRect(Label.frame, movie.frame){
           ShowAlertWrong()
        } else if CGRectIntersectsRect(Label.frame, piano.frame){
                ShowAlertWrong()
        }  else if CGRectIntersectsRect(Label.frame, dance.frame){
            ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, paint.frame){
    ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, row.frame){
    ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, envelope.frame){
    ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, dragon.frame){
    ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, instagram.frame){
    ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, book.frame){
    ShowAlertWin()
}


}




override func viewDidLoad() {
    super.viewDidLoad()
    ukFlag.addGestureRecognizer(UIPanGestureRecognizer(target: self,      action: #selector(self.londonPuzzle(_:))))
    movie.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.misleadOne(_:))))
    piano.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.bestival(_:))))
    book.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.rosieProject(_:))))
    dance.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.misleadTwo(_:))))
    paint.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.misleadThree(_:))))
    row.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.misleadFour(_:))))
    envelope.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.voucher(_:))))
    dragon.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.welsh(_:))))
    instagram.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.hulk(_:))))


}

}

6 个答案:

答案 0 :(得分:20)

您需要像这样更改代码,在完成解雇时显示第二个alertController。同时用我的那个改变你的if条件。

if presentedViewController == nil {
     self.presentViewController(alertController, animated: true, completion: nil)
} else{
      self.dismissViewControllerAnimated(false) { () -> Void in
           self.presentViewController(alertController, animated: true, completion: nil)
      }
}

希望这会对你有所帮助。

答案 1 :(得分:3)

试试这个

if let presented = self.presentedViewController {
     presented.removeFromParentViewController()
  }

if presentedViewController == nil {
     self.present(alert, animated: true, completion: nil)
  }

答案 2 :(得分:0)

您可以使用当前呈现的UIAlertController呈现另一个UIAlertController或其他任何内容。 创建一个帮助器函数以获得顶部可见的viewcontroller,然后在该

上进行当前调用
func topVisibleViewController(viewController: UIViewController) -> UIViewController? {
    let viewController = viewController ?? UIApplication.shared.keyWindow?.rootViewController

    if let navigationController = viewController as? UINavigationController, !navigationController.viewControllers.isEmpty {
        return visibleViewController(navigationController.viewControllers.last)
    }
    else if let tabBarController = viewController as? UITabBarController,
        let selectedController = tabBarController.selectedViewController {
        return visibleViewController(selectedController)
    }
    else if let presentedController = viewController?.presentedViewController {
        return visibleViewController(presentedController)
    }

    return viewController
}

答案 3 :(得分:0)

我非常感谢所有答案中提到的“警告”被驳回。但是我个人从不愿意一开始就拒绝我不愿想到的事情。因此,如果我们只是看看为什么首先会生成多个警报,那将是很棒的。

使用tablewidget生成UIAlert很棘手。手势以其所有潜在状态发送消息。例如:如果下面是我的代码:

UIGestureRecogniser
// Attaching LongPress to a button let longPressGesture = UILongPressGestureRecognizer(target: self, action: #selector(deleteSelectedProfile(_:))) // Method to generate appropriate alert @objc func deleteSelectedProfile(_ sender: UILongPressGestureRecognizer) { let alert = UIAlertController(title: "Delete Profile", message: "Word!" , preferredStyle: .alert) let deleteAction = UIAlertAction(title: "Delete", style: .destructive) { (action) in // Code } alert.addAction(deleteAction) let cancelAction = UIAlertAction(title: "Cancel", style: .default, handler: nil) alert.addAction(cancelAction) present(alert, animated: true, completion: nil) } .began的各个手势状态,都将调用

UIAlert 。因此,如果我需要干净的代码,则我永远都不想放弃在手势中每个状态下创建的任何警报,而只会生成一个UIAlert。意思是,我只是以国家为条件。

因此,这就是我要更改的内容:

.ended

这样,我将仅在需要时生成一个警报和一个警报。

答案 4 :(得分:0)

这是我在Swift 4.2中调试此错误的方法:

     let alert = UIAlertController(title: "Oops!", message: "No Internet Connection", preferredStyle: .alert)
        let alertAction = UIAlertAction(title: "OK", style: .default)
        alert.addAction(alertAction)
        if let presented = self.presentedViewController {
            presented.removeFromParent()
        }

        if presentedViewController == nil {
            self.present(alert, animated: true, completion: nil)
        }       
      }

答案 5 :(得分:0)

尝试一下:

   [self dismissViewControllerAnimated:YES completion:nil];
    UIAlertController *alertResync = [UIAlertController alertControllerWithTitle:@"Warning"
                                                                         message:@"Warning Warning"
                                                                  preferredStyle:UIAlertControllerStyleAlert];

    UIAlertAction *softResyncButton = [UIAlertAction actionWithTitle:@"No, keep Some"
                                                               style:UIAlertActionStyleDefault
                                                             handler:^(UIAlertAction * _Nonnull action) {

                                                             }];

        UIAlertAction *hardResyncButton = [UIAlertAction actionWithTitle:@"Yes"
                                                                   style:UIAlertActionStyleDestructive
                                                                 handler:^(UIAlertAction * _Nonnull action) {
                                                                     [self testFunc];
                                                                 }];
        [alertResync addAction:softResyncButton];
        [alertResync addAction:hardResyncButton];
        [self presentViewController:alertResync animated:YES completion:nil];