我想提前道歉我是java的新手并且不太了解所以请坚持我。我想知道如何将我的角色属性从一个类中的一个ActionListener方法获取到另一个类中的另一个ActionListener方法。我想从一个类中获取用户关于player1的输入,然后在另一个类中使用它们。请帮助,我感谢你的时间。
public void actionPerformed(ActionEvent event) {
// TODO Auto-generated method stub
if(event.getSource() == create){
Character player1 = new Character( Integer.parseInt(strength.getText()), Integer.parseInt(defense.getText()), Integer.parseInt(health.getText()) , Integer.parseInt(dexterity.getText()));
player1.name = name.getText();
JOptionPane.showMessageDialog(this, "\nName: " + player1.name + "\nHealth: " + player1.health + "\nStrength: " + player1.strength + "\nDefense: " + player1.defense + "\nDexterity: " + player1.dexterity);
dispose();//To close the current window
GameWindow gwindow = new GameWindow();
gwindow.setVisible(true);//Open the new window
}
投入
@Override
public void actionPerformed(ActionEvent event) {
Object source = event.getSource();
Character Goblin = new Character(10, 3, 6, 10);
Character Witch = new Character(2, 7, 3, 20);
Character Zombie = new Character(5, 5, 5, 15);
int damage;
if (event.getSource() == right) {
label1.setText("You have encountered a goblin!");
label2.setText("Do you wish to fight or flee?");
fight.setVisible(true);
flee.setVisible(true);
}
if(event.getSource() == fight) {
System.out.println(player1 + " VS. " + Goblin.name);
while(player1.isAlive() && Goblin.isAlive()){
// player 1 attack
damage = player1.attack(Goblin);
System.out.println(player1.name + " hits " + Goblin.name + " for " + damage + " damage.");
// player 2 attack
damage = Goblin.attack(player1);
System.out.println(Goblin.name + " hits " + player1.name + " for " + damage + " damage.\n");
}
// Check to see who won
if( player1.isAlive()){
System.out.println(player1.name + " wins!");
}
else{
System.out.println("You have perished");
}
}
}
答案 0 :(得分:0)
将Player1声明为公共静态成员 所以它的价值可以改变。
并且您可以通过该特定类的对象使用player1。
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答案 1 :(得分:0)
像这样更改GameWindow
构造函数。
class GameWindow extends JFrame implements ActionListener{
private Character player1;
public GameWindow(Character player1){
this.player1 = player1;
}
@Override
public void actionPerformed(ActionEvent event) {
Object source = event.getSource();
Character Goblin = new Character(10, 3, 6, 10);
Character Witch = new Character(2, 7, 3, 20);
Character Zombie = new Character(5, 5, 5, 15);
int damage;
if (event.getSource() == right) {
label1.setText("You have encountered a goblin!");
label2.setText("Do you wish to fight or flee?");
fight.setVisible(true);
flee.setVisible(true);
}
if(event.getSource() == fight) {
System.out.println(player1 + " VS. " + Goblin.name);
while(player1.isAlive() && Goblin.isAlive()){
// player 1 attack
damage = player1.attack(Goblin);
System.out.println(player1.name + " hits " + Goblin.name + " for " + damage + " damage.");
// player 2 attack
damage = Goblin.attack(player1);
System.out.println(Goblin.name + " hits " + player1.name + " for " + damage + " damage.\n");
}
// Check to see who won
if( player1.isAlive()){
System.out.println(player1.name + " wins!");
}
else{
System.out.println("You have perished");
}
}
}
}
并将参数传递给新的构造函数。
public void actionPerformed(ActionEvent event) {
// TODO Auto-generated method stub
if(event.getSource() == create){
Character player1 = new Character( Integer.parseInt(strength.getText()), Integer.parseInt(defense.getText()), Integer.parseInt(health.getText()) , Integer.parseInt(dexterity.getText()));
player1.name = name.getText();
JOptionPane.showMessageDialog(this, "\nName: " + player1.name + "\nHealth: " + player1.health + "\nStrength: " + player1.strength + "\nDefense: " + player1.defense + "\nDexterity: " + player1.dexterity);
dispose();//To close the current window
GameWindow gwindow = new GameWindow(player1);
gwindow.setVisible(true);//Open the new window
}
答案 2 :(得分:0)
在包含要在类ActionListener中调用的对象的类中放入静态访问修饰符,然后在ActionListener方法中对其进行调用。
Eg: class ClassName{
static JButton btn;
public ClassName(){
btn=new JButton("");
add(btn)
}
}
class Listener implements ActionListener{
public void actionPerformed(ActionEvent e) {
if(ClassName.btn.....) //with static access modifier you can
//call an object from another class in this method;
}
}